Thanks to everyone thats helped in the main forum,this is finally starting to take shape.
Its basically my attempt at uv wrapping with a few bits added done in DBPro so what you see in the editor window is exactly what you get when you reload it.
Complete so far is,the ability to pick out individual faces of a mesh wether it be limb 0(root) or any limb attatched to it and have it outlined with a wire frame.Once a selection of a face is made its new UV values can be picked out from any textures that are loaded simply by picking 3 points on the texture.This gives you the option to have multiple textures or materials as direct x calls them on a single stage of an object or limb.
Next on the to do list is to select multiple faces and stretch a texture over them all.