Quote: "In the AC one the character changes between two sets of anim frames for running and climbing (I think)"
I am pretty sure there are base animations inside the Altair model for both walking and climbing, but the climbing bit (and possibly the walking and putting his hands on people to get by) is affected by code. To control how the arm grabs a specific brick in the wall or to grab a ledge at a specific height and where the hands, arms, feet, and legs are placed would not be a very efficient use of bones. You would have to make a 1000s (if not more) separate sets of animations just for climbing for:
1. left arm up 30/ right arm down 30/ left foot down 30/ right foot up 30
2. left arm up 31/ right arm down 30/ left foot down 30/ right foot up 30
3. left arm up 32/ right arm down 30/ left foot down 30/ right foot up 30
4. left arm up 30/ right arm down 31/ left foot down 30/ right foot up 30
5. left arm up 31/ right arm down 31/ left foot down 30/ right foot up 30
6. left arm up 32/ right arm down 31/ left foot down 30/ right foot up 30
etc.
It would be much easier to control the limbs by code by making an AI for the arms and legs and such.
Quote: "1. I would like to show an monitor move down from the celling in a animation from pressing a button in game.
1A. SHould use the animation methead of from frame 0 to 100 the monitor movies from the celling to a viewing postion. 101 to 150
the monitor goes back up.
Option two,
2. Use the limb command and animate the model by hand.
"
You could do either. I would find it easier to animate the monitor coming down with 3ds Max, but if you have the limbs binded properly to what they need to be attached to, it would be easy to control them with code as well. It's your cup of tea. You pick how much sugar you want.
Quote: "can you used option 1 in a animation for a charater and control a stack model."
I'm not sure what you mean by this?
My green thumb grew the tree my Trojan War horse was crafted from. With roses in our pockets we rally round the tombstones. Ashes to ashes, we all fall down.