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FPSC Classic Models and Media / How to scale entities?

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MBakke
16
Years of Service
User Offline
Joined: 13th Oct 2009
Location: Norway, Trondheim
Posted: 22nd May 2010 16:22
Hello, I made a few entities and exported the .x files and used the FPE files from entities I had bought from the store (just for testing and learning). Everything worked fine, except that:

- They are way too small (I used the entity maker, and choosing another scale didn't change it)

- They don't work as doors or switches like I chose in the entity maker

- They don't sound like wood, even though I chose in the entity maker that they should

I tried scaling the models in TrueSpace too, but the size of the entity didn't change.

PS: I know I have exported everything correctly and in the right places. And I'm a noob

Please help.

- Magnus Bakke

I already know I am a noob.
Kravenwolf
17
Years of Service
User Offline
Joined: 14th Apr 2009
Location: Silent Hill
Posted: 22nd May 2010 22:16
Quote: "They are way too small "


Close FPS Creator and then change the entity's scale in its .fpe file (scale=x). Afterwards, delete the entity's .bin and .dbo files. Now, it should be rescaled.

Quote: "They don't work as doors or switches like I chose in the entity maker"


I've never used entitymaker, but make sure the switch you're trying to use in your level is (A) dynamic, and (B) has it's properties set up correctly, as well as the corresponding door(s) the switch opens. If those two factors weren't the problem, (C) make sure your switch is using the proper .fpi file.

Quote: "They don't sound like wood, even though I chose in the entity maker that they should"


Open the entity's .fpe file, and change it's materialindex number. If it doesn't have this line in the script, add materialindex = x.. Each number makes the entity a different material. To be safe, delete the entity's .bin and .dbo files after changing it's material.

Kravenwolf

MBakke
16
Years of Service
User Offline
Joined: 13th Oct 2009
Location: Norway, Trondheim
Posted: 23rd May 2010 15:36
Thanks, got the scaling fixed by using "1000" instead of "100", which I thought was the maximum.

Thanks for help with wood sound, though. My textures are messed up, but I'll figure that out somehow.

Magnus

I already know I am a noob.

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