Quote: "They are way too small "
Close FPS Creator and
then change the entity's scale in its .fpe file (
scale=x). Afterwards, delete the entity's .bin and .dbo files. Now, it should be rescaled.
Quote: "They don't work as doors or switches like I chose in the entity maker"
I've never used entitymaker, but make sure the switch you're trying to use in your level is (A) dynamic, and (B) has it's properties set up correctly, as well as the corresponding door(s) the switch opens. If those two factors weren't the problem, (C) make sure your switch is using the proper .fpi file.
Quote: "They don't sound like wood, even though I chose in the entity maker that they should"
Open the entity's .fpe file, and change it's materialindex number. If it doesn't have this line in the script, add
materialindex = x.. Each number makes the entity a different material. To be safe, delete the entity's .bin and .dbo files after changing it's material.
Kravenwolf