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DarkBASIC Professional Discussion / Polygon collision with bone animation?

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TheComet
18
Years of Service
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Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 22nd May 2010 17:45
So,

Does Sparky's support collision when the object is animated using bone based animation? If not, how can I do this?

Thanks,

TheComet

Madscientist
16
Years of Service
User Offline
Joined: 23rd Aug 2009
Location: Between a rock and a hard place
Posted: 22nd May 2010 20:46
Yes I think it does, if you set an object to polygon collision it will check all faces of the object including limbs.

If it hasn't exploded yet, I haven't touched it.

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