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3 Dimensional Chat / ChargerBandits Lowpoly Workshop

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charger bandit
16
Years of Service
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Joined: 10th Nov 2009
Location: Slovenia
Posted: 23rd May 2010 19:38
Decided to show off some of my lowpoly masterpieces.

First off,my project "lowpoly gun pack",I am making loads of lowpoly weapons for my project so I decided to show them off. All range from 200-400 polys,they are waiting to be textured. If someone wants to make textures,contact me



Note: The tommygun is a bit custom,has two batteries taped onto the barrel and rigged to a red dot laser.


Lemonade
17
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Joined: 10th Dec 2008
Location:
Posted: 25th May 2010 09:42
Wow, looks great. However, why don't you go for a few more polies? To be honest, although the quality of the modeling is awesome, the low-poly look makes them seem dated. Most computers are fast enough to handle much more detailed objects these days.

charger bandit
16
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Joined: 10th Nov 2009
Location: Slovenia
Posted: 28th May 2010 16:49
I don't like highpoly stuff,I love working with lowpoly,it's kinda a puzzle how to make good details with lesser polies possible.


Hassan
17
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Joined: 4th May 2009
Location: <script> alert(1); </script>
Posted: 28th May 2010 21:57
there should be a picture in the first post or something? because i don't see any

charger bandit
16
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Joined: 10th Nov 2009
Location: Slovenia
Posted: 30th May 2010 19:12
Um there is 4 screenshots in the first post,anyways. I attached a screenie of a textured AWP sniper rifle. 273 polys.


SJHooks
16
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Joined: 13th Aug 2009
Location: Where you least expect me...
Posted: 30th May 2010 19:20
Though I undersand your liking for low poly work, I still recommend, like Lemonade, that you use more polygons, at least where it counts. For example, the magazine for the third gun in your pictures. I'm not saying to add so many polies that it's perfectly smooth, I'm just saying to add a few more, like making the base circle be something like twelve or fifteen sided rather than eight, because the magazine is a pretty large, round object in comparison with other smaller tubes (where you could get away with something like a three sided triangle for the base of a cylinder for something small, such as a wire). Besides, in modern day games, if you pay enough attention, you notice that many things are pretty low poly, they just have really good textures and normal maps that completely hide this effect. Good luck with other work

AbdulAhad
16
Years of Service
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Joined: 1st Feb 2010
Location: Karachi, Pakistan
Posted: 30th May 2010 19:21
Looks great Charger Bandit!

Abdul Ahad
Jeddy2
15
Years of Service
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Joined: 3rd Jul 2010
Location: NERDVILE
Posted: 27th Jul 2010 17:04
Cant wait

BOOM WATCHA SAAAYYY *Bullet* X(
Pbcrazy
17
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Joined: 25th Sep 2008
Location: ...pillow room...
Posted: 27th Jul 2010 20:15
Looks great, although some of the proportions are a tad out of wack, and the magazine receiver on the MP40 should be as wide as the rest of the receiver.
Fa1len4ngel
16
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Joined: 7th Aug 2009
Location:
Posted: 27th Jul 2010 21:04
I could see these as being weapon drop models(3rd person) but maybe a little more polys wouldnt hurt.

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