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FPSC Classic Product Chat / H6 Mod - Official Thread

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Hell_666
16
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Joined: 11th Jul 2009
Location: France
Posted: 24th May 2010 19:30 Edited at: 20th Jun 2010 16:21
NEWS : - Downloads updated the 08/06/2010 .
- H6 MOD IS NOW READY TO 1.09 AND 1.15 !!!




Donate

If you like my work, it would be great to donate. You can give the amount you want, you will receive a pack of entities and segments.



In the pack :

- 18 dead characters
- 1 potence
- 2 crystal
- 2 round staircase
- 1 proximity explosive
- 6 characters with "noel" and "hap" mask with others items and rooms
- 1 wooden room, 1 door and 1 secret door
- 1 wooden arch, chair, table, bar, stool and shelf





Features

= Ready
= Work In Progress
= Not started


Blur (with FPI command)
Critical Health System (When the player health is smaller than 20, the player visibility is troubled(with FPI command)
Throw entities further
Slow sight key ("F" key)
Running Camera Movement
Choose your frame rate limit
Head Lamp
Display text to screen (with fpi commands)
Set blur level (with fpi command)
Slow Motion ("T" key)
Drive system
Ready to use scripts
Framerate optimisation
Window mode
Minimap Viewing ("F1" key)

fpi commands

bluractivate=x if equal at one then blur is activated
printtext=x with x your text
clstext clear your text
criticalhealthactivate activate the critical health system
syncrate=x define your own framerate limit (30/35 is recommanded)
set blur alpha define the blur level that you want, between 200 and 0 ( /!\ 200= not visible, 0 = extremely high)
throwdist=x more x has a small value, more the throw entitie distance is high
drive=X if drive is equal at one, then you can drive the vehicule with the "P" key, and turn wioth the mouse.


Gallery

Slow Motion
LOSM Trailer
Drive System (beta)
http://www.youtube.com/watch?v=HRqcxl32wws (Framerate optimisation old test)
Framerate optimisation (final)

Framerate optimisaition test:



Window mode :



Minimap Viewing :






How get H6 Mod

I give the mod for free but I sell it with the source code for 5 euros (I live in France so I haven't dollars), and a pack is offered with the source code.

- With the FREE edition, commercial use is forbidden .
- With the pay edition all use are autorised .

Source code updates are free if you have buy an old version of the source code .

V1.09:

Download H6 Mod without source code

Download H6 Mod with source code

V1.15:

Download H6 Mod without source code

Download H6 Mod with source code




Contact -> [email protected]

EDIT : This is the drive script, I've forgotten it ... Copy/past this in the notepad, and save your file in ".fpi" (ex : myscript.fpi).



Eternal suffering ...

I'm french
Marc Steene
FPSC Master
20
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 24th May 2010 20:14
Really interested in the blur commands...good work so far


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
DarkJames
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Joined: 11th Aug 2009
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Posted: 24th May 2010 20:16
The link to mediafire doesnt work....attach it..

The Nerevar
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Joined: 19th May 2010
Location: Vvardenfell
Posted: 24th May 2010 20:37
Do you think you can add Airmod to it?
The Nerevar
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Joined: 19th May 2010
Location: Vvardenfell
Posted: 24th May 2010 20:37
Nice work!
Hell_666
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Joined: 11th Jul 2009
Location: France
Posted: 24th May 2010 21:03
The link to mediafire works, retry it, it would works


No, I can't add airmod because I can't compil airmod, I don't know why


At all -> Do you think the price of the source code (with updates free and a offered pack) is too high or raisonable ?

Don't forget to donate if you have too much money (why not ^^), you can donate any amount you want

Eternal suffering ...

I'm french
Chop Suye
16
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Joined: 17th May 2010
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Posted: 24th May 2010 21:19
The mod seemed awesome and just downloaded free versio to test it out before buying, it was awesome but how to access that driving thing? Didnt find script...Little help would be nice
Zay
16
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Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 24th May 2010 22:28
That's a shame,if this mod had airmod then I would use it ASAP.
Plystire
23
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 25th May 2010 05:20
Seems you found the same collision problems with the humvee as I did. Sticking into walls... poor collision with other entities at times. Inconsistent.

The framerate was unbareably low in your second video. Couldn't bother watching all of it, but the flashlight didn't seem to effect everything in the same way.

The first video was alright. Slowmotion was well done, but the animations on some objects did seem to be a bit jumpy. Like the fans in the first room.


Good work so far.
Keep going


The one and only,


WWIV Studios
16
Years of Service
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Joined: 10th Sep 2009
Location: Atlanta,Georgia
Posted: 25th May 2010 05:50
AvP New Hop Exclusive? is this the predator mod in the screenshots?

(img)http://i20.photobucket.com/albums/b222/sandboxjunction/fenixmodlogo.jpg(img)
Omegamer
17
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Joined: 25th Feb 2009
Location: There
Posted: 25th May 2010 15:14
Wow your mod is awesome.

Maybe ask Hockeykid that he integrates your mod into Fenix Mod???

Please,please ask!

Play to life,Life to play!!!
s4real
VIP Member
19
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Joined: 22nd Jul 2006
Location:
Posted: 25th May 2010 16:24
Nice to see a new mod on the forums, its a good start and wish u all the best with it.

Best s4real



Pack ya games with vishnu fpsc packer its free.
Hell_666
16
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Joined: 11th Jul 2009
Location: France
Posted: 25th May 2010 19:46
@Chop Suye : Oh ... I forgot the drive script I edit my first post, thanks.
The free version is full, you can build game with, it's just you haven't the source code with the free version.

@Plystire : Yes, I've problems for the collisions, I hope I'll find the solution.
My second video is low because I made this when I had only 1go of RAM and no grafic card, so my PC was long to work
The fan hasn't many frame in his animation, that's why it looks to be a bit jumpy .

@WWIV Studios : No, it's because at the beginning the mod had not to become public ^^ Sorry for this .

Eternal suffering ...

I'm french
WWIV Studios
16
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Joined: 10th Sep 2009
Location: Atlanta,Georgia
Posted: 25th May 2010 20:08
Quote: "Sorry for this .
"


Its ok...

I look forward to seeing where this mod goes

Best of Luck,
WWIV Studios

(img)http://i20.photobucket.com/albums/b222/sandboxjunction/fenixmodlogo.jpg(img)
Hell_666
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Location: France
Posted: 25th May 2010 20:11
Far, I hope it

Eternal suffering ...

I'm french
Metal Devil123
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 25th May 2010 22:13
Seems very good! If it had Airmod it would be perfect. But when it does (hope it does some day) it will be my number one choise! The driving and the slowmotion are awesome!


Heimo Vesa ROCKS!!!!!
Hell_666
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Location: France
Posted: 25th May 2010 22:15
I can't build airmod source code, I don't know why

The driving is not quite awesome, they are some problems with it yet

Eternal suffering ...

I'm french
Hell_666
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Location: France
Posted: 26th May 2010 15:35
Hey, I've a good new for the mod updates, I work on the framerate.
All dynamic objects are really ignored (better than the HSR mod) when you don't see them.

Currently the frame per seconds are multiplied until 2 !

Eternal suffering ...

I'm french
da2020
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Joined: 26th Dec 2009
Location: C:\\Program Files\\
Posted: 26th May 2010 15:47 Edited at: 26th May 2010 15:47
it would be super awesome if this mod was merged with fenix mod

anyway nice mod
Layken
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Joined: 8th Apr 2010
Location: Tam gdzie mnie niema
Posted: 26th May 2010 15:49
This mod have airmod?????
Hell_666
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Location: France
Posted: 26th May 2010 15:58
No this mod haven't airmod, I've explain why, I would be say it on the first post, it's true that read all posts become quickly long ^^


I think I'll contact Hockeykid when my mod will become nice

Eternal suffering ...

I'm french
TheCoolGuy
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Joined: 9th Apr 2010
Location: Australia
Posted: 26th May 2010 17:52
This looks really good Hell_666, too bad you can't compile airmod, this mod would be perfect with airmod. You have some good original features that other mods don't have. This will be my primary mod if you ever manage to get airmod integrated into it.

Great job
Plystire
23
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 26th May 2010 19:42
Quote: "@Plystire : Yes, I've problems for the collisions, I hope I'll find the solution.
My second video is low because I made this when I had only 1go of RAM and no grafic card, so my PC was long to work
The fan hasn't many frame in his animation, that's why it looks to be a bit jumpy ."


Understandable. You're just getting started.

Good luck with the collision issues. I spent many weeks trying to fix that, to no avail. Characters seem to be forced into using a radius-based (cylindrical) collision routine with segments, while retaining more of a box shaped collision area against dynamic entities.


The one and only,


Hell_666
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Location: France
Posted: 26th May 2010 20:24
Thanks.

Eternal suffering ...

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Chop Suye
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Joined: 17th May 2010
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Posted: 26th May 2010 20:44
umm..im getting an error message

"Runtime error 5104 - Could not create memblock at line 4064"

im using FPSC x9 with 1.16

Help?
Shadowtroid
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Joined: 23rd Dec 2009
Location: nope
Posted: 27th May 2010 13:16
I'll be honest here...Most people who come on asking "how do I edit teh source" don't actually go on to do anything with it.

Great job on taking the initiative! The mod looks great.

Hell_666
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Location: France
Posted: 27th May 2010 17:47
Erf ... I've frogotten ... It's for the 1.09

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Hell_666
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Posted: 27th May 2010 19:57 Edited at: 27th May 2010 19:57
Hey, I've a video for you, my system to increase the framerate
In the video, it work manually (I press a key).

=> http://www.youtube.com/watch?v=HRqcxl32wws


If the AI sometimes are hidden it's normal, it's hide the entities that the player doesn't see

Eternal suffering ...

I'm french
Chop Suye
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Posted: 29th May 2010 12:28
Thanks i've got the mod work but somehow didnt managed to get driving work... my script looks like this

:state=0,plrdistwithin=200:drive=1drive=humvee"

should it work?
Hell_666
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Location: France
Posted: 29th May 2010 19:46
No, drive=humvee work only with Ply's mod (it's for ply's mod, doesn't it ?), I've not take the plystire's code but I've written mine, that's why it doesn't work great yet.

Just delete drive=humvee

Eternal suffering ...

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Plystire
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Location: Staring into the digital ether
Posted: 29th May 2010 19:57
Lmao, people would only be so lucky to have it that simple in my Mod.

As with everything in my Mod, it had to be scripted. It involved manipulating the camera to follow the humvee, telling the humvee to move when keys were pressed, etc.

There was never any sort of "drive" command in ply's mod.


The one and only,


Hell_666
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Location: France
Posted: 29th May 2010 20:10
Oh, I believed there was a drive command ...

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Hell_666
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Posted: 8th Jun 2010 21:46 Edited at: 8th Jun 2010 22:25
I've good news, the framerate is more optimised than the begin.

I've made two test on two map, one with my mod and one with the 1.09 official version, I've this :




PS : Downloads updated !

Eternal suffering ...

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Hell_666
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Posted: 9th Jun 2010 15:09
New video for the framerate optimisation : http://www.youtube.com/watch?v=VT67UIDCyDE

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SpyDaniel
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Location: United Kingdom
Posted: 9th Jun 2010 16:46
Looks like most of those AI are inactive and waiting for a free script to become available, which would keep the frame rate down. Do you have any examples of all the AI reacting at the same time with 30+ FPS, that you could show us all?

Windows 7 Home Premium 64-bit, AMD Phenom II X4 940 3.0Ghz, 2.0GB Single-Channel DDR2 @ 400MHz, ATI Radeon Sapphire HD 5770 Vapor-X
Hell_666
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Posted: 9th Jun 2010 16:48
The AI are inactive because there are 84 AI on the map .

Eternal suffering ...

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SpyDaniel
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Posted: 9th Jun 2010 17:06
I was just pointing out that you would get a good frame rate because of this. Is your fps optimization to improve the fps? Because I don't see it demonstrated in your video. Can you explain what it actually does please?

Windows 7 Home Premium 64-bit, AMD Phenom II X4 940 3.0Ghz, 2.0GB Single-Channel DDR2 @ 400MHz, ATI Radeon Sapphire HD 5770 Vapor-X
Hell_666
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Posted: 9th Jun 2010 17:09
I can explain, the framerate is optimised because all the dynamic entities are ignored if the player can't see them, if it's an AI then it's disabled only if it doesn't see player.

Eternal suffering ...

I'm french
SpyDaniel
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Posted: 9th Jun 2010 17:17
Ah, that explains it, thanks.

Windows 7 Home Premium 64-bit, AMD Phenom II X4 940 3.0Ghz, 2.0GB Single-Channel DDR2 @ 400MHz, ATI Radeon Sapphire HD 5770 Vapor-X
Hell_666
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Posted: 9th Jun 2010 23:08
You can now switch on window mode and fullscreen mode with a menu (F3 key) :



Eternal suffering ...

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knxrb
FPSC Tool Maker
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Posted: 10th Jun 2010 00:26 Edited at: 10th Jun 2010 00:27
Quote: "You can now switch on window mode and fullscreen mode with a menu (F3 key)"

Nice to see a windowed mode but have you fixed the bug that happens with the load and save game screens?

knxrb
vortech
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Posted: 10th Jun 2010 13:58
Nice. Are you going to make this for 1.16.

There is always hope somewhere.
Hell_666
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Posted: 10th Jun 2010 14:27
Quote: "Nice to see a windowed mode but have you fixed the bug that happens with the load and save game screens?

knxrb "


No, may be later.

Quote: "Are you going to make this for 1.16."


I think I'll make it for 1.16 soon, but there always will is a 1.09 version, because many user have the 1.09 version yet.

Eternal suffering ...

I'm french
Nomad Soul
Moderator
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Posted: 10th Jun 2010 15:04
v1.09 is quite old now.

There have been a lot of updated in the engine since that time so I would say use v1.15 as a minimum.

Hell_666
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Posted: 10th Jun 2010 19:27 Edited at: 10th Jun 2010 19:49
V1.09 is old but personally I think it has less bug, that's why I'm going to make my mod on 1.15 AND 1.09.

EDIT = The mod will be on 1.15 soon, I'm working on

Eternal suffering ...

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Hell_666
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Posted: 11th Jun 2010 20:24
H6 Mod is now compatible with fpsc 1.15 !!!

Eternal suffering ...

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da2020
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Location: C:\\Program Files\\
Posted: 12th Jun 2010 13:45
can you make one 4 1.16?
Hell_666
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Posted: 12th Jun 2010 22:52
I believe 1.15 source code is compatible with FPSC v.1.16

Eternal suffering ...

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Hell_666
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Posted: 20th Jun 2010 13:34
In the next upgrade, minimap viewing :





Eternal suffering ...

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Mazz426
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Location: Edinburgh
Posted: 20th Jun 2010 16:07
very clever way of doing it, a few points, it should be smaller, togglable and semi transparent, if possible

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