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FPSC Classic Product Chat / prototyping my idea..

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firelord
19
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Joined: 4th May 2007
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Posted: 24th May 2010 23:23 Edited at: 24th May 2010 23:41
Is this possible,im quite new to fps creator, but not new to programing, is this possible with fenix mod and rpg mod?..
im looking to create a 3rd person samurai game..and something to protype my personal idea im doing at home ater work, before i move onto showing my team my idea for are next project, who use a commercial game engine.i was thinking of using a third person view and a melee combat system for the sword fights, and the rpg elemants with the rpg mod..i would like to use fps creator for speed of making my idea..what shader support is for fenix mod and other fx?
nikas
17
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Posted: 25th May 2010 00:43 Edited at: 25th May 2010 00:49
Actually you are not prototyping anything....the First 3rd person game made in FPSC WAS
RISE OF WAR
Blue faction-freedom
Dark Warior-Prince Mahud
and all 3 of them where done by me....
and fenix mod only use bloom and dont support any other screen shaders


firelord
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Posted: 25th May 2010 01:31 Edited at: 25th May 2010 01:35
sorry i did not mean making the first 3rd person game, just prototyping my idea..sorry for the confussion..can i use 2 mods or am i just limited to using fenix mod?
nikas
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Posted: 25th May 2010 01:44
You can only use 1 mod at a time PBUM has the ability of screen shaders

Shadowtroid
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Posted: 25th May 2010 03:00
Or...You can code it yourself. If you want, load up the source in DBPro and edit it. You can add in your own support for 3rd person, screen shaders, etc. etc. Then you can release it if you think it's good enough, or you can not.

Plystire
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Joined: 18th Feb 2003
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Posted: 25th May 2010 05:04
I believe the reason he is wanting to use FPSC for prototyping is to prevent him from having to do any real in-depth work (like modding) to get a simple idea into a form for presenting, before moving into any true development of the idea.


It sounds like you're wanting to use thirdperson and some form of RPG elements.

Fenix Mod may or may not be your best bet here. It's worth a shot, though, since it is free. It has a very basic third person support, and has a bit of (outdated) RPG Mod contained within.

Project Blue would be able to cater to whatever you needed, though. Third Person is easily implemented (minus camera collision, which requires far too much setting up to be worthwhile), it has a very in-depth variable system which can be used for RPG elements, it is capable of creating an inventory system (further RPG stuff), and has support for a wide range of shaders (including full screen shaders, such as Bloom and Motion Blur).


Being the one who was Project Blue's main developer for 90% of its life, I can say that modding would not be your best approach here. It takes far too long just to pop out a simple prototype. You would be better off making it from scratch and demonstrating that instead. If your goal is to compile a simple prototype to demonstrate an idea, then you won't be going for absolute perfection. Use one of the Mods and put your idea together. Prototypes are not known for their bug-free attitude and only work well enough for the person who made it to demonstrate an idea without problems. If you are aware of the problems present, then prototyping will not be an issue here at all. 99% of problems can be easily avoided by someone who is aware of them, so they will not show up during a demonstration.


The one and only,


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