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3 Dimensional Chat / Blender - FPSC - making our worlds to scale

Author
Message
fallen one
18
Years of Service
User Offline
Joined: 7th Aug 2006
Location: My imagination!
Posted: 25th May 2010 00:18
I'm a new user to Blender. Ive been playing around with a few procedural plug ins for Blender that make interesting meshes, but when I exported them into FPSC they are absolutely tiny, so either I have to manually enlarge by hand, or one sets up Blender to say one unit = so many meters, that's compatible to FPSC unit size and perhaps my plug ins that output meshes will be to FPSC size.

Is there a way to set up the grid or the scale in Blender so it is to the same size as FPSC, that way we can see how big to make objects, and two, hopefully when I try out plug ins that output procedural meshes they're to same scale for FPSC.


charger bandit
15
Years of Service
User Offline
Joined: 10th Nov 2009
Location: Slovenia
Posted: 25th May 2010 09:30
If you can change the units,use metrical units. One segment size is 1m*1m*5cm


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