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3 Dimensional Chat / Decneo's Models 2010!!!

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Decneo
14
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Joined: 24th Dec 2009
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Posted: 25th May 2010 09:31
My 2010 work :















Models and Model packs for your game at my site.
Decneo
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Posted: 25th May 2010 09:35
and my last guy is chaboo



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Mazz426
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Location: Edinburgh
Posted: 25th May 2010 12:12 Edited at: 25th May 2010 12:12
its good to see that your making models at quite a pace, and it looks like you're just using the standard brush with alphas for your zbrush work but you should try using something else, the clay and clay tubes are good for muscle and surface construction

Decneo
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Posted: 25th May 2010 12:19
Quote: "the clay and clay tubes are good for muscle and surface construction"

thank you for your comment , but exactly i use clay brush to sculpt the muscle

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Mazz426
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Posted: 25th May 2010 12:23
yes but the head looks a bit of a mess like you've only used the standard brush to build up the structure

Decneo
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Posted: 25th May 2010 12:40
Quote: "yes but the head looks a bit of a mess like you've only used the standard brush to build up the structure"

yes, but i'll bring it to FPSC so if it has more detail it will have some problem in FPSC like a normal map and texture.

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Decneo
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Posted: 28th May 2010 19:56
lowpoly



lowpoly with normal map





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Quik
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Location: Equestria!
Posted: 28th May 2010 21:25
the head gets somewhat messy on the lowpoly, acually a lot messy. other than that it looks just fine


[Q]uik, Quiker than most
Hassan
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Posted: 28th May 2010 21:53
Yeah, you need more work on the head, compared to the rest of the model, this part got high poly count

i like the normal map you got there

Decneo
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Posted: 29th May 2010 04:05
Quote: "the head gets somewhat messy on the lowpoly, acually a lot messy. other than that it looks just fine"


thank you for your recommend i'll try to texture it and look at the result of it

Quote: "Yeah, you need more work on the head, compared to the rest of the model, this part got high poly count
"


ok,i'll test it again in game if done

Quote: "i like the normal map you got there "


thank you



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Camouflage Studios
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Posted: 29th May 2010 04:14
Your normals come out a little funny methinks. what do you use to bake?

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Decneo
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Posted: 29th May 2010 04:18
Quote: "Your normals come out a little funny methinks. what do you use to bake?"


hehe, i've used normal map tangant.



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Camouflage Studios
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Posted: 30th May 2010 16:22
Yes I understand that, I mean what software did you use to bake. If you use the max or zbrush bake. Use XNormal instead. It's free. and it's definetly the best

banner.jpg
Quik
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Location: Equestria!
Posted: 30th May 2010 17:07
why is he going to use XNormal if he already HAS ZBRUSH AND MAX?! that would mostly just seem like a waste.

you really gotta sort the normals on the head and the geometry on the head, try lower the poly on the head a bit


[Q]uik, Quiker than most
Decneo
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Posted: 30th May 2010 17:45
Quote: "Yes I understand that, I mean what software did you use to bake. If you use the max or zbrush bake. Use XNormal instead. It's free. and it's definetly the best "


i've used zbrush instead the Xnormal



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Decneo
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Posted: 30th May 2010 17:48
Quote: "why is he going to use XNormal if he already HAS ZBRUSH AND MAX?! that would mostly just seem like a waste."


yes,you're true

Quote: "you really gotta sort the normals on the head and the geometry on the head, try lower the poly on the head a bit"


if i reduce the poly on the head it will make the head look weird because there's more normal mapping at this area.



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Camouflage Studios
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Posted: 31st May 2010 05:14
The reason he would use Xnormal over Zbrush is the quality. Example. Heres a model baked with Xnormal. Look at the differences here. Compare this to decneos. NormalMap wise not model/texturewise

http://www.3dtotal.com/team/Tutorials_3/makingof_bishop/images/Fig.33.jpg

banner.jpg
Asteric
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Posted: 31st May 2010 05:19
For the record, i often use xnormal for baking, seems to be cleaner.

Decneo
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Posted: 31st May 2010 17:25
Quote: "The reason he would use Xnormal over Zbrush is the quality. Example. Heres a model baked with Xnormal. Look at the differences here. Compare this to decneos. NormalMap wise not model/texturewise
"


exactly i didn't use xnormal and never use xnormall before

Quote: "For the record, i often use xnormal for baking, seems to be cleaner."


for me i've never generate texture maps using xnormal before



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Decneo
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Posted: 19th Jun 2010 19:24
Mr.Roffson





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Decneo
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Posted: 14th Jul 2010 16:30




















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Decneo
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Posted: 14th Jul 2010 16:37
This is all my recent works.



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Decneo
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Posted: 5th Aug 2010 08:12




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Hassan
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Posted: 5th Aug 2010 13:23
nice stuff

Decneo
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Posted: 5th Aug 2010 13:50
Quote: "nice stuff "


Thank you



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Asteric
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Posted: 5th Aug 2010 14:31
Mind posting up some texture flats? Would like to see your normal/spec

Decneo
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Posted: 5th Aug 2010 15:23
Quote: "Mind posting up some texture flats? Would like to see your normal/spec"


only diffuse and spec no normal map



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Azunaki
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Posted: 6th Aug 2010 09:10
i like it. except for the eye goggle area. the black line is rather odd.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
Decneo
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Posted: 6th Aug 2010 09:17
Quote: "i like it. except for the eye goggle area. the black line is rather odd."


thank you,it is Nindo style.



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Decneo
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Posted: 29th Oct 2010 09:20




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Decneo
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Posted: 29th Oct 2010 18:26
[img]http://i690.photobucket.com/albums/vv265/okokira/My web/some.jpg[/img]



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Quik
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Posted: 29th Oct 2010 20:37 Edited at: 29th Oct 2010 20:37
ehm, identical double post, with 9 hours space? XD


[Q]uik, Quiker than most
Decneo
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Posted: 30th Oct 2010 06:45
Quote: "ehm, identical double post, with 9 hours space? XD"


sorry,It didn't show up





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