Quote: "Is this not even a concern to anyone?"
Yes of course, but you cannot expect that everyone reads your message in one day.
In fact, the topic is very important, it just may happen that no one is working (or trying to work) with Dark Shader and Dark Physics at the moment (me, for example).
Here I reported a conflict between Dark Shader and Sparky's Collision(TGC) libraries:
http://forum.thegamecreators.com/?m=forum_view&t=167127&b=15
I think it would be a good idea to post in that thread your linking errors in the same way that I did, like:
1>------ Build started: Project: Project, Configuration: Release Win32 ------
1>Linking...
1>shaderdata.lib(shaderdata.obj) : error LNK2005: "bool bInitialised" (?bInitialised@@3_NA) already defined in SC_Collision.lib(dllmain.obj)
1>shaderdata.lib(shaderdata.obj) : error LNK2005: "bool __cdecl CheckInit(void)" (?CheckInit@@YA_NXZ) already defined in SC_Collision.lib(dllmain.obj)
1>Release/Project.exe : fatal error LNK1169: one or more multiply defined symbols found
1>Build log was saved at "file://c:\Visual Studio Projects\BUGS 2010 DGDK7.4\Ejemplo conflicto SC collision y DarkShader\Release\BuildLog.htm"
1>Project - 3 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Ideally, a sample project, just a couple of lines showing the compiling error, should be uploaded as well. The sample project that I attached can be used for this purpose:
https://forumfiles.thegamecreators.com/download/1977446
So, please report (politely), or post some sample code and errors, so someone else can report
[EDIT: Wooops, already reported:
[DGDK]ShaderData.lib doesent work with DarkAI and DarkPhysics
So no need to report again really. However it would be nice to include a sample project.
]