Well, I haven't really posted any work outside of the compo's, so I guess I ought to. I was playing around with sculpt mode and came up with something workable enough to put into a high poly/low poly WIP
My original concept was to do a different take on a goblin, but he started getting bigger and beefier than I'd planned so mabye he'll be a goblin chieftan or something. I wanted him to have a somewhat amphibious feel. Nocturnal, lives in caves, comfortable in water, probably hunts from it.
The head is a seperate object for now to help manage the poly counts. It's still very WIP, I've only really begun defining musculature and have not yet started detailing. I can already see parts that don't look right but I'm sure you all can point out a lot more