About a week ago I downloaded and compiled the r155 source from google code (please don't ask how - I'm truly unsure how I managed to get all of the extras installed properly, but somehow I did or at least it compiled with out errors

)
I really have not tested it exhaustively but a quick run of the terrorstrike level didn't seem any different to me than any other level I had created or run in FPSC. I added ragdoll to a few characters and while that worked it still seemed like it might be buggy.
At any rate the physics didn't strike me as running any better at all and I didn't see a speed increase on my end.
Like I said though I did not do much at all in the way of testing so it's quite possible that I did something "wrong" or failed to properly set up objects (I used the default terror strike setup without modifying any of the objects)
I'm really interested if some of the more technically inclined members here have compiled a recent version which SHOULD contain the bulk of stability, physics and timer changes for v1.17 and what their experiences were. Especially with building a new level from scratch and adding multiple dynamic objects and/or entities.
Tell me I'm missing something. Please.
Thanks guys!
PS - if history has taught me anything it's that this thread will most likely melt down into flames until locked so PLEASE do not post unless you have something constructive to contribute (which is to say if you haven't compiled and/or used the new code don't post or at least don't post just to post). Thanks!