Quote: "I'm not sure how Signs or FPSC Toolbox outputs a .fps file. For my segments, I always use the OFFICIAL segment editor that TGC provides for free, and it works fine."
I eventually realised how to get the shader to work for any segment so thats all working just fine now. Even for irregular segment meshes.
Quote: "For static entities, I'm not so sure. Entities have a bit different requirements than segments, so it will likely need a slightly different shader. I'm knee deep in a fairly large commission right now, but I'll take a look at making a static entity shader when the project is over. For now, you can use normal mapping on dynamic entities with the Metro Theater shaders.
"
Thanks Bond1. A normal map shader for static entities will really complete the FPSC graphics tools with your other shaders.
I need to find out how much it costs to hire you for a piece of work. I'll email you directly about my requirement to see if you think it might be possible.