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FPSC Classic Models and Media / Animated facial expressions, possible?

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Obevu
16
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Joined: 13th Dec 2009
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Posted: 28th May 2010 19:20
So I want to create an anime character who can make facial expressions. But the eyearea on the model will be only 4 polygons. So how will then facial expression look like with only 4 polygons? Well, I want to create animated textures. I want to have controls in Maya to choose what facial expression the model will have, which later ingame will show what I animated in Maya.

For example, i want to animate sad textures eyes together with the 'die' animation. I want to change the eyes to be "look up", "look left", "look right" and "confused". And I want to be able to control the order of those eyes to "look up", "confused", "look right", "look left".

Help!
PW Productions
17
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 28th May 2010 19:28
Right now, FPSC has an 'alternate texture' feature. That is, when called on by a script, a texture will change into its alternate texture. However, there can only be one alternate texture.

I believe that your solution may not be in the texture. You might have to either do one of the following options due to the limitations of FPS Creator:

1) Increase the eye area's polygons so that you can attempt to animate it through the use of bones and skeletal animation.

Or-

2) Use a complex script to change between models with the different textures you want (i.e., you stated looking around, and facial expressions). This would have to be written so that it loads and hides models constantly.

Hope that helps, feel free to ask any questions.

-PwP-

Obevu
16
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Joined: 13th Dec 2009
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Posted: 28th May 2010 20:59
I liked the option 2! Do you think I can first make a normal model with a unchanged face with open eyes (no facial expressions) first?

And someday in the future, i can make that script. Then just retexture the model in diffrent varieties of facial (texture only) facial expressions?

I can't make that script, i'm horrible with it. If i want to offer someone money to do it, how much does people expect me to give the person who helps me? 10 $?
PW Productions
17
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 28th May 2010 23:53
10 dollars is actually a mighty fine price for a script. However, I suggest you learn to script instead. You'd get more out of it, and it's a hell of a lot of fun to see the things you can do once you get the hang of it

And yes, you probably could make a normal model, and then other variations featuring different facial expressions.

-PwP--

Obevu
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Joined: 13th Dec 2009
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Posted: 29th May 2010 03:03
I see. I'm not really intressted in scripting at all really. I just want to model and animate and make a videogame, i hate scripting. I never understood it completly.
Decneo
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Joined: 24th Dec 2009
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Posted: 29th May 2010 04:11
Quote: "So I want to create an anime character who can make facial expressions. But the eyearea on the model will be only 4 polygons."


only 4 polys is not an easy to make a facial expressions.



Models and Model packs for your game at my site

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