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burrbittyburr
23
Years of Service
User Offline
Joined: 19th Sep 2002
Location:
Posted: 21st Sep 2003 14:40
Hey Folks,
Here's some code I've been messing with. I'm just trying to texture the plain with a 500 X 50 image. It's made up of 10(50 X 50)
smaller images of explosions.
I've managed to get it to explode but only one frame shows up. Maybe you can tell me why? Or maybe you can show me a simple way to
get better results.
Anyway...Please Help.

Specs[1 GiG Athlon,Geforce Ti4, 128mb]
BatVink
Moderator
23
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 21st Sep 2003 15:08
first thing...you are SYNCing as fast as possible. You loop that display 10 images will be over in a fraction of a second.

To test the code as is, sync at about 5 frames a second. Then you'll see if your objects are appearing as expected, it'll take 2 seconds to cycle through the lot.

A better way might be to use an animated image for the texture.

Flashing Blade
23
Years of Service
User Offline
Joined: 19th Oct 2002
Location: United Kingdom
Posted: 21st Sep 2003 15:40
i think you need a sync after show object t
burrbittyburr
23
Years of Service
User Offline
Joined: 19th Sep 2002
Location:
Posted: 22nd Sep 2003 02:46
THANKS! -It was the Sync Rate. I always figured why not Sync to 0 to get the most out of your program, but now I see there's a bit more to it than that.
I'll check around for more info on the Sync Command - Thanks again for the help.

Specs[1 GiG Athlon,Geforce Ti4, 128mb]

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