I present to you my first actual game that I will 100% finish in DBPro
2 sides of the screen, one occupied by the player and his emerald firing cannon. On the other the man-eating dragon firing 10 foot pillars of flame at you.
Every 12 seconds or so a life-saving power-up will appear
So far there are six power-ups:
Rapid fire (lightning bolt)
Flame (Red Circle)
Freeze (Blue circle)
Pyrosuit(Peace sign look-alike)
Enlarge (blocks)
Shrink (blocks)
and the elusive alien powerup (spaceship)
As you play find out how each of these power-ups work!
Here is my Work So far
= done
= working on
= will get to
(June/12/10) , yes I know progress has been slow, but summer vacation started....been pretty busy
Opening Graphic
A menu
6 power-ups for the player
player and enemy final models (will try to get player wheels to spin)
Health
Power up sounds
3,2,1 countdown to start the match
6 enemy powerups
More menu sounds
Enemy to go after powerups
Red and Blue doors open to reveal playing area
Difficulty system
A graphic telling stats when you beat a level
Finish the rest of the 11 power-ups
Dragon death
player death
Profiles
Player vs Player one on one
High Scores
Music
Tidy Up difficulty System
So tell me whatcha think, comment,download (but not in that order)
Release Demo (May/30/10)
http://www.filefront.com/16601659/Snap%20Dragon.zip
Update 1 (June/3/10)
http://www.filefront.com/16638745/Snap%20Dragon.zip
3d makes the gaming blockbusters of the year
but 2d changes gaming forever