I present to you my first actual game that I will 100% finish in DBPro
2 sides of the screen, one occupied by the player and his emerald firing cannon. On the other the man-eating dragon firing 10 foot pillars of flame at you.
Every 12 seconds or so a life-saving power-up will appear
So far there are six power-ups:
Rapid fire (lightning bolt)
Flame (Red Circle)
Freeze (Blue circle)
Pyrosuit(Peace sign look-alike)
Enlarge (blocks)
Shrink (blocks)
and the elusive alien powerup (spaceship)
As you play find out how each of these power-ups work!
Here is my Work So far

= done

= working on

= will get to
(June/12/10) , yes I know progress has been slow, but summer vacation started....been pretty busy

Opening Graphic

A menu

6 power-ups for the player

player and enemy final models (will try to get player wheels to spin)

Health

Power up sounds

3,2,1 countdown to start the match

6 enemy powerups

More menu sounds

Enemy to go after powerups

Red and Blue doors open to reveal playing area

Difficulty system

A graphic telling stats when you beat a level

Finish the rest of the 11 power-ups

Dragon death

player death

Profiles

Player vs Player one on one

High Scores

Music

Tidy Up difficulty System
So tell me whatcha think, comment,download (but not in that order)
Release Demo (May/30/10)
http://www.filefront.com/16601659/Snap%20Dragon.zip
Update 1 (June/3/10)
http://www.filefront.com/16638745/Snap%20Dragon.zip
3d makes the gaming blockbusters of the year
but 2d changes gaming forever