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Work in Progress / Snap Dragon

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AJAtom
15
Years of Service
User Offline
Joined: 25th Feb 2009
Location:
Posted: 31st May 2010 02:39 Edited at: 16th Jun 2010 06:54
I present to you my first actual game that I will 100% finish in DBPro



2 sides of the screen, one occupied by the player and his emerald firing cannon. On the other the man-eating dragon firing 10 foot pillars of flame at you.



Every 12 seconds or so a life-saving power-up will appear



So far there are six power-ups:
Rapid fire (lightning bolt)
Flame (Red Circle)
Freeze (Blue circle)
Pyrosuit(Peace sign look-alike)
Enlarge (blocks)
Shrink (blocks)
and the elusive alien powerup (spaceship)
As you play find out how each of these power-ups work!


Here is my Work So far
= done
= working on
= will get to

(June/12/10) , yes I know progress has been slow, but summer vacation started....been pretty busy
Opening Graphic
A menu
6 power-ups for the player
player and enemy final models (will try to get player wheels to spin)
Health
Power up sounds
3,2,1 countdown to start the match
6 enemy powerups
More menu sounds
Enemy to go after powerups
Red and Blue doors open to reveal playing area
Difficulty system
A graphic telling stats when you beat a level
Finish the rest of the 11 power-ups
Dragon death
player death
Profiles
Player vs Player one on one

High Scores
Music

Tidy Up difficulty System

So tell me whatcha think, comment,download (but not in that order)
Release Demo (May/30/10)
http://www.filefront.com/16601659/Snap%20Dragon.zip
Update 1 (June/3/10)
http://www.filefront.com/16638745/Snap%20Dragon.zip


3d makes the gaming blockbusters of the year
but 2d changes gaming forever
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 31st May 2010 19:00
Looks very retro.

Good luck finishing your first game!


The one and only,


bergice
16
Years of Service
User Offline
Joined: 5th Jun 2007
Location: Oslo,Norway
Posted: 1st Jun 2010 00:30
Oh look, its Bowser!

AJAtom
15
Years of Service
User Offline
Joined: 25th Feb 2009
Location:
Posted: 2nd Jun 2010 00:03 Edited at: 2nd Jun 2010 01:27
By the way, that little area on the bottom of the screen where you can hide from the dragon is not a glitch...I put it there for some testing reasons and forgot to take it out

Also An Update:
New to-do list (in order)

3,2,1 countdown to start of match
Red and Blue doors
Difficulty system (Easy: Squire, Normal: Knight, Hard: Vassal

I need a new Avatar
Virtual Nomad
Moderator
18
Years of Service
User Offline
Joined: 14th Dec 2005
Location: SF Bay Area, USA
Posted: 2nd Jun 2010 18:24
hi,
i played it once, lost, re-started, blue/red bars move into position, and then:

Runtime Error 302 - Sprite does not exist at line 180



Virtual Nomad @ California, USA
AMD Phenomâ„¢ X4 9750 Quad-Core @ 2.4 GHz . 8 GB PC2-6400 RAM
ATI Radeon HD 3650 @ 512 MB . Vista Home Premium 64 Bit
AJAtom
15
Years of Service
User Offline
Joined: 25th Feb 2009
Location:
Posted: 3rd Jun 2010 20:40 Edited at: 6th Jun 2010 05:24
@Nomad: Thanks for reminding me what I forgot to do before uploading the demo, (fix that glitch)

It seems to be fine now in the new update.

Update 2 (June/3/10)
http://www.filefront.com/16638745/Snap%20Dragon.zip


Things added:
Enemy powerup system
New entrance to match
Difficulty System
Enemy is powerup hungry
A Few sounds added

Things cancelled:
Menu logo
Menu music( haven't been able to record it, will put in game at next demo)

I need a new Avatar

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