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DarkBASIC Professional Discussion / Eyeballing the 2D Plugin Kit.

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Dark Dragon
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Joined: 22nd Jun 2007
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Posted: 31st May 2010 18:58
.........I want it, But have never seen a game made with it. anyone know of one?! I cant even grasp the whole 2D Lighting thing, I dont even beleive it(Lol.... ). But does anyone own the kit? How good is it?


-- DD

Dark Dragon
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Posted: 24th Jun 2010 22:43
BUMP.


I'm really thinking about buying it........But I just wanna see if it's worth it first........Somebody?

DVader
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Posted: 25th Jun 2010 19:11
I have not used it myself. I have searched the forums a little and found almost nothing. I have heard that it is really fast... But as I can't find any examples to try couldn't say if it is any faster than standard commands. Personally I would say try using DB standard stuff, for now. If you find it is too slow for what you need, then look at the plug in kit. It may be worth contacting the creators for info or demo's.

http://s6.bitefight.org/c.php?uid=103081
Dark Dragon
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Posted: 25th Jun 2010 19:40
Quote: "I have searched the forums a little and found almost nothing."


Ditto.



There was one Demo, but it only demonstrated fire, and the 2d Tileing system. It looked good, but it wasnt enough for me, I wanted to look at its animation system..........


Quote: "Personally I would say try using DB standard stuff, for now."


Thats what I was starting to decide, anyway.......yup.

TyJBr2
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Posted: 25th Jun 2010 23:50
I have it and like it but have not used it much.
The lights/particle effects are pretty cool.

Heres one of the sample codes doing animation and tiles.

Dark Dragon
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Posted: 25th Jun 2010 23:53
Hmmm......Fairly Simple. I like the sound of some of the commands........

DVader
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Posted: 27th Jun 2010 19:47 Edited at: 27th Jun 2010 19:56
Those commands remind me a little of AMOS's auto anim commands AMAL I think.. I wouldn't buy an add on pack because of any animation commands myself. Only if they definately added speed to the equation. Making a sprite animate in DB can be as easy as pie.

This basically loads in an image with 4 frames of animation. DB splits the image up into a 2x2 grid and displays the relevant image in the sequence defined in play sprite. you probably know this already. There are many more ways to do this, but this is the simplest way to my knowledge.
Pasting tiles is pretty easy too. Just make 2 loops, one for the amount of tiles down and one for the amount across. Here is code with the same image tiled across the screen.

Hope this helps.

http://s6.bitefight.org/c.php?uid=103081
TyJBr2
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Posted: 28th Jun 2010 01:17
SET DBAL SPEED
This command will define the speed used to play the animation in amount of images per seconds.

SYNTAX
Set DBAL Speed ANIMID, SPEED
Dark Dragon
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Posted: 28th Jun 2010 17:46 Edited at: 28th Jun 2010 17:48
Quote: "Making a sprite animate in DB can be as easy as pie."



Yeah, thats true......

Quote: "Pasting tiles is pretty easy too. "


Its not the job of pasting tiles thats hard, it manageing them.(Layers and all the other hooplaa. Then, you gotta worry about sprite's priority, a buttload of other crap,etc) This Kit is Supposed to take care of all the "Hooplaa" of mangaeing your map(in this case)...........


I was only curious about the animation system, I was really eyeballing the plug-in for the lighting is says it adds(and the particle effects could really save time in my Little Rpg's Spells).


Darn, I'm on the fence with this one.

DVader
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Posted: 29th Jun 2010 16:13
Oh for sure. If there is a use for the extras the kit provides, then that is a reason to buy it Layers are easy in DB too though Set the image as transparent and paste em to the screen. Repeat for each Layer. No messing with sprite priorities. Particles would be a little more complicated though Not sure if you could use DB's standard ones with 2D..

http://s6.bitefight.org/c.php?uid=103081
Cata
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Posted: 16th Jul 2010 11:27
Thanks for directing me toward this plug-in

It seems indeed that it's the 'AMAL' equivalent from AMOS-basic on the Amiga. I just ordered it and can't wait to try it out, it's like coming home gain as Amal was what helped me alot in the past.

How to explain Amal/BDal... well it's the Amos/DB animation language that runs parallel with your program. Basically you have several (64 in Amos where 15 are automatic) channels that you can assign to an object (sprite/screen) These channels contain a string with the animation language that the object must follow. The fun thing is you just activate the channel in your program and can forget about it as the object will follow the commands in the string of that channel.

Same for animating tiles and sprites, it's done easily with some extra commands. Ofcource you can handle everything in DB yourself, same for tilemaps. Easy to paste them yourself, can can be tricky once you start screenscrolling them.

I'm thrilled to try it out, I hope it meets my expectations.
More soon i hope

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