Hello,
I've installed it, but I getlinker errors:
1>------ Build started: Project: Dark GDK - 3D Game1, Configuration: Debug Win32 ------
1>Compiling...
1>Main.cpp
1>Linking...
1>LINK : Debug\Dark GDK - 3D Game1.exe not found or not built by the last incremental link; performing full link
1>Main.obj : error LNK2019: unresolved external symbol "void __cdecl dbPhyClear(void)" (?dbPhyClear@@YAXXZ) referenced in function "void __cdecl DarkGDK(void)" (?DarkGDK@@YAXXZ)
1>Debug\Dark GDK - 3D Game1.exe : fatal error LNK1120: 1 unresolved externals
1>Build log was saved at "file://c:\Users\Olek\Desktop\Dark GDK - 3D Game1\Debug\BuildLog.htm"
1>Dark GDK - 3D Game1 - 2 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Here's the code:
// Dark GDK - The Game Creators - www.thegamecreators.com
// the wizard has created a very simple 3D project that uses Dark GDK
// it can be used as a starting point in making your own 3D games
// whenever using Dark GDK you must ensure you include the header file
#include "DarkGDK.h"
#include "DarkAI.h"
#include "DarkPhysics.h"
// the main entry point for the application is this function
void DarkGDK ( void )
{
// in this application we are going to create some 3D objects
// and position them on screen
// when starting a Dark GDK program it is useful to set global
// application properties, we begin by turning the sync rate on,
// this means we control when the screen is updated, we also set
// the maximum rate to 60 which means the maximum frame rate will
// be set at 60 frames per second
//AIReset ( );
dbSyncOn ( );
dbSyncRate ( 60 );
// set our random seed to a value from the timer, this will help
// to ensure each time we run our program the random values appear
// more random
dbRandomize ( dbTimer ( ) );
//AIstart();
dbPhyClear ( );
// make some 3D objects
for ( int i = 1; i < 50; i++ )
{
// make a sphere
dbMakeObjectSphere ( i, 1 );
// position the object in a random location
dbPositionObject ( i, dbRnd ( 20 ), dbRnd ( 20 ), dbRnd ( 20 ) );
// adjust scaling
dbScaleObject ( i, 100 + dbRnd ( 400 ), 100 + dbRnd ( 400 ), 100 + dbRnd ( 400 ) );
// give the object a color
dbColorObject ( i, dbRgb ( dbRnd ( 255 ), dbRnd ( 255 ), dbRnd ( 255 ) ) );
// increase specular power
dbSetObjectSpecularPower ( i, 255 );
// turn off ambient lighting for this object
dbSetObjectAmbient ( i, 0 );
}
// move our camera back so we can view the objects
dbPositionCamera ( 10, 10, -20 );
// now we come to our main loop, we call LoopGDK so some internal
// work can be carried out by the GDK
while ( LoopGDK ( ) )
{
// display some text on screen
dbText ( 0, 0, "Use the up and down arrow keys to move the camera" );
// move the camera forwards
if ( dbUpKey ( ) )
dbMoveCamera ( 1 );
// move the camera backwards
if ( dbDownKey ( ) )
dbMoveCamera ( -1 );
// rotate all of our objects
for ( int i = 1; i < 50; i++ )
dbRotateObject ( i, dbObjectAngleX ( i ) + 0.1, dbObjectAngleY ( i ) + 0.2, dbObjectAngleZ ( i ) + 0.3 );
// here we make a call to update the contents of the screen
dbSync ( );
}
// before quitting delete our objects
for ( int i = 1; i < 50; i++ )
dbDeleteObject ( i );
// and now everything is ready to return back to Windows
return;
}
What should I link?
---
P.S.
If I compile any sample project, they work (just water doesn't show and vehicle won't compile, but that's probably because of drivers), so something must be wrong with my project settings, but I don't know what.