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Code Snippets / [DBP] matrix image filtering

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Phaelax
DBPro Master
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Joined: 16th Apr 2003
Location: Metropia
Posted: 1st Jun 2010 19:34 Edited at: 7th Jun 2010 23:22
Through a simple equation as used by Photoshop, now you can use the following code to create all sorts of image filters without the need for specific code for each one. If you used Photoshop before, then perhaps you've seen the custom filter dialog which displays a 5x5 grid of numbers. The link below explains it and the code implements it.

http://ian-albert.com/graphics/customfilters.php



Example screen shot of the "emboss" filter



"Any sufficiently advanced technology is indistinguishable from magic" ~ Arthur C. Clarke

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Sven B
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Posted: 1st Jun 2010 22:45 Edited at: 1st Jun 2010 22:45
I'm probably just nagging, but anyway:

The gaussian blur kernel actually looks like this:



A gaussian blur is so famous because it has very nice properties a programmer can use:
* It can be split into several smaller kernels
* It can be split into a horizontal and a vertical pass
eg. the kernel here is actually [1 4 6 4 1]' * [1 4 6 4 1]

and if you're using the Pascal's triangle (binomial coefficients) as an approximation to a Gauss curve, then the sum of your kernel elements, or even the sum of the separate vector elements is a power of 2 which is easy to divide by.

Another thing I'd like to mention is that you forgot to cap your color components. You can't really see it in your example, but if you use the darken kernel to brighten up your image (center kernel value to 3 and filter scale to 1 or something) you can clearly see strange colors due to components exceeding the 0-255 range.

Nonetheless, nice code ^^

Cheers!
Sven B

Darker Flare
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Posted: 1st Jun 2010 23:28
I tried to do the Code from the first post, it says "The command is invalid." What is this meanin' caus I'd like to know, thanks!

Game making, game modding.
Doing both just saves time!
-DF
Phaelax
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Posted: 7th Jun 2010 23:25
Good to know Sven, I've updated the code to reflect the real gaussian.

Quote: "Another thing I'd like to mention is that you forgot to cap your color components. "


As long as the scale and offset are correct, the colors shouldn't go out of range on anything other than trying to brighten the image as far as I could tell. And technically, there's a better equation for adjusting the light amplitude of an image anyway.

Darker Flare, what command is it saying is invalid?


"Any sufficiently advanced technology is indistinguishable from magic" ~ Arthur C. Clarke
HowDo
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Location: United Kingdom
Posted: 8th Jun 2010 13:32
Phaelax added this bit of code to what you had to set the blending mode, some modes make it look very good. Put the code in after the print fps bit.



Dark Physics makes any hot drink go cold.

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