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3 Dimensional Chat / Texture practice

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Cyborg ART
17
Years of Service
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 2nd Jun 2010 18:46 Edited at: 2nd Jun 2010 21:05
Yeasterday I felt like to play with photoshop, and what came out was this:




Its made completly from scratch, no images, no templates.
If you, for some reason, would like to use this texture you are free to do so


What do you think?
Will do more textures like this to increase my skills


charger bandit
15
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Joined: 10th Nov 2009
Location: Slovenia
Posted: 2nd Jun 2010 20:36
The texture looks awesome! A bump map and specular would make it look even cooler.


Cyborg ART
17
Years of Service
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 2nd Jun 2010 21:06
Thanks!
Shadermaps added, they should hopefully work. Have not tested them with a shader.

PW Productions
15
Years of Service
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 2nd Jun 2010 22:26
Wow man, awesome work! Keep it up

Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 3rd Jun 2010 00:54
Hey, cool work bro, here are the crits.

Random/Unrealistic Wear

When doing metal, which is what i take favour in doing, is to really think out how the metal is going to be worn down. And with what you have, you seem to have overlayed a lot of grunge brushes, that cover most of the texture, which creates scratches that continue over the protruding struts/edges, when in real life, if something knocked into it, most of the contact would be with the sections that stick out most, while leaving the harder to reach places less damaged.


And the other major one:

Quality/Muddy-ness

Many areas, especially along the edges, have brushes applied that are either low quality to begin with, or have been scaled up to much, and are very blurred. Because of this, many areas are hard to read, and come of muddy, so i would suggest sharpening them up.

Specular

Dont be fooled by it. Specular maps are probably the hardest thing to get correct, often they take me longer than the actual diffuse to make, go back, and really work out how each of the materials will react to light, it will really sell the texture.

Good work man, keep it up.

Cyborg ART
17
Years of Service
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 3rd Jun 2010 17:43
Thank you Asteric for the great C&C!

I will remake those parts. But I cant see what you mean with muddy-ness. Could you expand that?

Cyborg ART
17
Years of Service
User Offline
Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 3rd Jun 2010 20:46
New ones:



havent made a normal or specular yet.

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