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FPSC Classic Product Chat / Some problems with models and Fpsc

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lotgd
16
Years of Service
User Offline
Joined: 2nd Apr 2010
Location: italy
Posted: 2nd Jun 2010 20:56 Edited at: 2nd Jun 2010 20:59
an application that happens to you when creating models, tested in FPSC when you walk close to the models created, stops the character?


the fpe file


lotgd
16
Years of Service
User Offline
Joined: 2nd Apr 2010
Location: italy
Posted: 3rd Jun 2010 19:55
here is an example of the problem, I realized this



if you approach the wheels fall off the map.
I put the download if maybe someone can help me, just try it.

download



Programador hispano
19
Years of Service
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Joined: 11th Jul 2006
Location: Dallas, TX
Posted: 3rd Jun 2010 23:08
Well, I took a look at it and it looked like it was the collision mode and the material index.

Collision mode was making the engine read poligon by poligon I think, that is why it was so slow.

I just copied the cratef.fpe from the one built in in the engine and changed some of the lines like name of texture and the .x file and, isomobile
.
Next time just try to copy one of the ones already made, it will save you a lot of time.

Now you can even get on top of it and when you shoot it?, well just try it.

Just change the fpe file to this one.

...........(o o)........
--oooO--(_)--Oooo---
lotgd
16
Years of Service
User Offline
Joined: 2nd Apr 2010
Location: italy
Posted: 3rd Jun 2010 23:53
many thanks, programador hispano, but apart from the bump effect, has not changed hardly anything, I thank you also for taking the time.

Programador hispano
19
Years of Service
User Offline
Joined: 11th Jul 2006
Location: Dallas, TX
Posted: 4th Jun 2010 00:15
Quote: "but apart from the bump effect, has not changed hardly anything"


Just compare the 2 fpe files and you will really see the difference. Like I said I only changed about 3 or 4 lines. And yourwelcome.

...........(o o)........
--oooO--(_)--Oooo---
lotgd
16
Years of Service
User Offline
Joined: 2nd Apr 2010
Location: italy
Posted: 4th Jun 2010 00:19
sorry, I meant,the problem remains in the test game, it only changes the effect.

lotgd
16
Years of Service
User Offline
Joined: 2nd Apr 2010
Location: italy
Posted: 6th Jun 2010 17:02
sorry for the double post, but no one is left with this problem and solved?

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