I did a little search, and here's what I've found. Still havn't gotten that solid look I wanted, but the glow effect is nice. I'll try to see if I can apply that to a cylinder, and then stretch it across an area later in the day.
` Made by TheDarthstar
`Edited by Yellow
`Original Topic: http://darkbasicpro.thegamecreators.com/?m=forum_view&t=1026&b=6
sync on
sync rate 90
create bitmap 1,32,32
for i=0 to 360
for j=0 to 14
ink rgb(255-int(j*15.9),255-int(j*5),255-int(j*15.9)),0
dot 16+(cos(i)*j),16+(sin(i)*j)
next j
next i
get image 1,0,0,31,31
set current bitmap 0
delete bitmap 1
make matrix 1,1000,1000,5,5
make particles 1,1,5,100
set particle velocity 1,10
set particle emissions 1,5
set particle gravity 1,7
position particles 1,500,10,500
position camera 500,100,0
rotate particles 1,0,0,90
do
if upkey() then move camera 1
if downkey() then move camera -1
if leftkey() then turn camera left 1
if rightkey() then turn camera right 1
if shiftkey()
pitch camera up 90
move camera 1
pitch camera down 90
endIf
if controlkey()
pitch camera up 90
move camera -1
pitch camera down 90
endIf
sync
loop
(Feel free to play around with this code, maybe we'll get something good going.)
A book? I hate book. Book is stupid.