Quote: "Well I looked at the command, and i'm not sure i completely understand it. Is it possible for someone to post an example code using the AI ADD OBSTACLE FROM LEVEL command?"
Yah, its hard to understand this command
. But for the plane height input, ex:
# -
# |
# => Wall => | Y-Size=20
# |
# -
If you set the plane height to 10, it will make a thin plain that intersects your entire level, detecting which ones are walls or open space. ex:
I don't really understand what the other two inputs do, but I just set them to a low value like 10, then use the obstacle debug commands to further adjust them.
The Pokemon Engine is still alive.