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FPSC Classic Product Chat / Use a Seperate Application for Menu Systems?

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evil cabbage
16
Years of Service
User Offline
Joined: 15th Jan 2010
Location: Here, at my PC
Posted: 4th Jun 2010 15:12
Hello all,

In my FPSC game, I wish to use an external program to handle the menu systems, in order to have full control over various menus and things like that (i.e displaying lists of available levels, setting up multiplayer games, etc). What I am planning to do is have all the menu systems in this separate program and to build the game in FPSC, but change it so that it will jump to a level specified in an .INI file. Here are my questions relating to this:

Is this process possible?
If I am going to get the "menu program" to load the maps, then I am assuming that I need to extract the "level1" or "level2" zip archive somewhere. If so, where exactly does this need to be unzipped to? If this is not all the loading bar does, then what else does the loading process need to do?
Is it actually possible to get an FPSC EXE to jump to a specified level in an .INI file immediately after booting up, if the specified level has already been loaded by the menu application.
knxrb
FPSC Tool Maker
17
Years of Service
User Offline
Joined: 10th Oct 2008
Location: United Kingdom
Posted: 4th Jun 2010 20:02 Edited at: 4th Jun 2010 20:07
It's possible, this is exactly what FPSC IP does for multiplayer.

knxrb
Bugsy
17
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 5th Jun 2010 07:18
and exactly what URBAN TERROR does for single player level select.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU

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