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Dark Physics & Dark A.I. & Dark Dynamix / How to make character controller?

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Neomex
14
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Joined: 30th May 2010
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Posted: 4th Jun 2010 19:03
Hello,
How to make character controller?
When I do something like this:

Nothing in-game is not happening, but after quit, I get "unhandled exception".
HowDo
21
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Joined: 28th Nov 2002
Location: United Kingdom
Posted: 4th Jun 2010 23:11
if you check out how its use in the SDK you'll find that the size of the object is a half of the main object, having said that why you are getting the above I don't know as I've not been able to get physX to run in VS yet.

I mainly use Darkbasic.

hopefully some else can give you better help.

Dark Physics makes any hot drink go cold.
Neomex
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Posted: 4th Jun 2010 23:32
As I saw few darkBasic samples it should be similar.
Something like this still doesn't work:
HowDo
21
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Location: United Kingdom
Posted: 5th Jun 2010 00:16 Edited at: 5th Jun 2010 00:30
removed see post below.

Dark Physics makes any hot drink go cold.
HowDo
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Location: United Kingdom
Posted: 5th Jun 2010 00:30 Edited at: 5th Jun 2010 00:31
try this should help you get a bit further, added a base for the object to land on, as yours was in free fall.




Dark Physics makes any hot drink go cold.
Neomex
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Posted: 5th Jun 2010 00:31 Edited at: 5th Jun 2010 00:43
There already was background, just gived part of code. There's full one: (somewhere text formatting doesn't work, so it looks silly )


Image:
Neomex
14
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Posted: 5th Jun 2010 13:48 Edited at: 5th Jun 2010 13:53
Already solved one thing, now I can move character, but still I've got error when finishing game ( pressing ESC )



Code:


Dissasembly:

---
PS.
Oh, it isn't also moving other dynamic boxes, just stops near them, what looks like they're static.

Living for C++ programming!
Chiblue
15
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Joined: 6th Nov 2009
Location: NE PA, USA
Posted: 4th Jul 2010 19:19
I just read this, the reason you are getting the error when the code ends is because you are ending the physics engine but you still have the controller active... use the dbPhyDeleteCharacterController just before you perform the dbPhyEnd.

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