I have a scene that I modeled, UVed, and textured for several hours, and it looks great in blender. Just not in DBP.
This is what it looks like in Blender:
And in the DirectX model viewer (it does the same thing as DBP):
The cabin, cut logs, and axe are all separate objects.
I think this is happening because I accidentally clicked on "add texture" for the cabin part of the model. That must have messed with the material somehow, so that it thinks it doesn't need the UV data. I deleted that texture of course.
Now I'm not sure what to do. Suggestions?