For me the red ring round a light marker is more the fall off range and not so much the actual full power light range.
So try to account for that when placing your lights.
Also make use of the "illuminationent.fx" and "_I" texture to get rid of them dead black light bulbs / light shades etc, so they look like they are actually giving off light.
As to the source allowing the turning on/off of lightmaps. This would be fine, if you could actually set a lightmap per room basis.
Yet even then you would have to tell any shader(s) that the static light source is on/off also.
Clever placement of static lights and use of a moving wall can give a very good on/off effect for static lights. Even a wall that moves down a long room in set stages to the end gives a sweet effect of lights coming on in groups like a factory etc.
Add a sound file timed with your moving wall and you can have that clunk, clunk, clunk sound as each light group comes on.
Your signature has been erased by a mod. The sig needs to be 600 width maximum (x 120 height) for all of it.