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FPSC Classic Product Chat / EAI's spell weapon, help me plz!

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Message
The Nerevar
16
Years of Service
User Offline
Joined: 19th May 2010
Location: Vvardenfell
Posted: 9th Jun 2010 18:36
how do you get those weapons to shoot decals? Thanks
King Of Khaos
17
Years of Service
User Offline
Joined: 25th Feb 2009
Location: Not ALL the windows were locked...
Posted: 9th Jun 2010 18:53 Edited at: 9th Jun 2010 19:52
As far as i'm aware, weapons cannot affect decals. But maybe i'm wrong...

EDIT
Oooohhhhh... Are you talking about them shooting out decals? As in decals being shot from the weapon? (Someone please correct me if i'm wrong about any of this, as i'm still kind of a beginner at gunspecs.) If so, i'm pretty sure all you would have to do is locate the decal you want to shoot, then open up the gunspec for the weapon you want it to shoot from. If the below lines aren't already at the bottom of the script, then you'll need to add them. (Only at the bottom, including the "=" signs, which you need to make aligned to all the others, i think.) If they are there already, you still need to type the things that go after the "=" sign. I would also recommend making a copy of the original gunspec before you edit it, in case you accidentally mess it up. (Which i seem to do a lot.)



After you enter all that, save the gunspec and test the weapon in-game. Again, i'm still a beginner at this, i tried to help the best i could. But you should still always make backups of the original versions of scripts before you edit them.

Cheers, Jake
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-The Marsundle Residence- (Coming Soon)
SikaSina Games
18
Years of Service
User Offline
Joined: 5th Dec 2007
Location: Reading, UK
Posted: 9th Jun 2010 18:57 Edited at: 9th Jun 2010 18:57
Aniamted decals no. Static decals yes. Add a flat model file into a new folder in the gamecore\flak directory, add the texture you want, and add the flak=X into the gunspec file, X indicating the flak name . From what I know right now, you can only add flak which isn't animated.

-EDIT- Just to note as well that Flak explodes, so you might want to keep that in mind .

-SSG

--=. ,=--

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