There have been a few posts on this...but never a convincing answer that seems to work.
I'm trying to get a plane to render properly over advanced terrain and I have the dreaded plane zdepth flicker. The render engine can't decide whether to plot the terrain or the plane on top, and so does the worst possible thing, draws parallel strips of both and changes its mind everytime the camera is moved.
I've tried adjusting the camera range near value, no difference. I've tried creating a plane through "make object plain" and as an x object (with several different numbers of polygons). It makes no difference. It doesn't matter whether the plane is transparent or not. I've tried enable zbias with numerous combinations of slope and depth, I've tried disable zdepth....no dice. The plane is not rescaled.
Anyway any suggestions are welcome. I'm rather worried this might be a show stopper...and I really, really don't want to have to start again in XNA...too many matrices and that awful content pipeline.
GrumpyOne - the natural state of the programmer