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FPSC Classic Models and Media / Industrial Segment pack- Wip Thread

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DarkJames
16
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Joined: 11th Aug 2009
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Posted: 12th Jun 2010 07:21 Edited at: 12th Jun 2010 07:22
Hey!!

im starting a new Mp thread this time, Industrial Pack

It will be free, and will contain many segments Bond1 shader supported (Texture from scratch)and ents too

Now to some screenshots

Industrial Orange Wall


Floor (another room)



all this textures are made by me 100%
i made them in paint.net

Bugsy
17
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Joined: 24th Nov 2008
Location: another place in time
Posted: 12th Jun 2010 07:43
nice job, darkjames! tell me if you need any seamlessing or textures!

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
burneriza
User Banned
Posted: 12th Jun 2010 08:22
Nice and very realistic. From the first seg, i see a half life fan game in the future .

-Burneriza Free Web Hosting http://www.000webhost.com/310439.html
vortech
16
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Joined: 18th Mar 2010
Location: Finland
Posted: 12th Jun 2010 11:12
Nice, but specular is too bright in first one. Painted wall isn't that bright.

There is always hope somewhere.
mgarand
18
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Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 12th Jun 2010 11:16
looking good, but way to bright



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
DarkJames
16
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Joined: 11th Aug 2009
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Posted: 12th Jun 2010 15:52
Thanks for the comments,folks!

I made til now 3 Fully Shaded Segs (All textures made by me)

And btw, the brightness might be the FFFF light wich is bright

DarkFrost
17
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Joined: 3rd May 2009
Location: ON, Canada
Posted: 12th Jun 2010 16:31
Looking good man!

Keep it up, I'll be sure to DL this one

[img][/img]
DarkJames
16
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Joined: 11th Aug 2009
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Posted: 12th Jun 2010 17:22
there will be a folder wich will contain

-Bump Styled effect Segs ( segments that look real, really cool)
-Specular Segs(like seeing on pictures)

i yet not decided for this..its just an especulation

vortech
16
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Joined: 18th Mar 2010
Location: Finland
Posted: 14th Jun 2010 19:58
No, That illumnation map i stoo white. Tune brightness down.

There is always hope somewhere.
Metal Devil123
17
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 15th Jun 2010 22:40
Nice! Brings Mirrors Edge in mind! You got talent in this! And the shaders are good on those too! Not too over the top! Just... great! Keep it up!

Leaning Objects To The Side
19
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Joined: 3rd Jan 2007
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Posted: 16th Jun 2010 14:41
WOW...DarkJames, your Industrial Segment pack is looking Awesome! looking forward to seeing more from you..keep up the good work. I hope you have a great day.


-Tanya
vortech
16
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Joined: 18th Mar 2010
Location: Finland
Posted: 16th Jun 2010 18:04
And one comment again. It's good but don't sue taht much grain.

There is always hope somewhere.
AbdulAhad
16
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Joined: 1st Feb 2010
Location: Karachi, Pakistan
Posted: 16th Jun 2010 18:32
Yeah i agree with Vortex Games.

But good work!

Abdul Ahad
Nilloc
16
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Joined: 14th Nov 2009
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Posted: 30th Jun 2010 09:19
Bump? haha

Who da man?!
Metal Devil123
17
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Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 30th Jun 2010 10:40
I do't agree with the grain. I really like the grain there, I've actually seen that grainy walls, there is many of them. For an example our school's outer walls are that grainy. Maby the shiny-ness could be toned a bit down, but the grain looks cool. And the shine isn't too bad eather. Just tone it down a little bit.

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