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3 Dimensional Chat / How do you make 3D models?

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Jacob_010
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Posted: 13th Jun 2010 13:55
I know about making them but which one could make things like chess pieces?
Mazz426
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Posted: 13th Jun 2010 14:02
any program can make chess pieces, it really just depends on how well you know it or how good you are, i think thats what you're asking

Jacob_010
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Posted: 13th Jun 2010 14:13
I don't know what I'm asking either. So I'll tell you what i mean in detail...

I mean there are 3D modelling programs. But which one can you save in .x files like darkMatter models. And which out of those can create chess pieces and others the best.
lazerus
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Posted: 13th Jun 2010 14:26
Id recomend Milkshape, It has the largest user base in this forum and produces very stable .x files for TGC products. It costs $20 i think so its dirt cheap. Animator is free and if you look at Neos WIP shots in the end boss thread at the top of this board, its just as good with a little know-how.

Blender is by far the best free program out, it does however have a large learning curve but is much easier to use once you learn the hotkeys.

You dont need to worry about the high priced software, for what your asking any of those can do what you need.

Asteric
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Posted: 13th Jun 2010 14:29
Pretty much any 3d application can either export a .x file, or has a plugin that enables it to do so. As for creating chess pieces, these apps do not automatically generate complex shapes such as chess pieces automatically, you have to create whst are called primitive shapes(spheres, cubes, cylinders) and deform them to resemble the shape that you desire.

If you are looking for a free 3d modelling tool, i think(given you are reay to learn first) would be blender. But dont think that you can load up the tool, and create what you want straight away, it takes time to learn what each tool and shape does.

Here are some tutorial sites.

http://www.blender.org/education-help/tutorials/

http://www.tutorialized.com/tutorials/Blender-3d/1

I am sure that there are a lot more, but i am not a blender user, so maybe asking Kira, Camo, and there are a lot more users here that can help you out.

Jacob_010
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Posted: 13th Jun 2010 14:40
Thank you
JLMoondog
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Posted: 13th Jun 2010 17:01
I use the power of my mind! UUUAAAAOOOOOOOOO!

Link102
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Posted: 13th Jun 2010 17:19
keep in mind that these programs are general purpose programs, so they're not tuned to any of tgc's products.
I believe some developers build their own in-house editors for their entities. At least I'd like to try to make one.

Sid Sinister
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Posted: 14th Jun 2010 23:55
Saw this thread on facebook somehow and thought I'd weigh in.

Most modeling programs will export to a format that DBP or FPS Creator can use. It's been a while, but I believe the two most popular ones are .X and .3DS. I don't think TGC products support .FBX, which I use with XNA.

After you chose your weapon of choice, I recommend starting off with a cube and start pushing and pulling and extracting and welding parts of it to start creating a basic shape. It's like drawing or working with clay. You don't start on the head and work in all the detail there first. You do the whole model in several passes. After you get something really defined you can then concentrate on individual parts of it. If your doing something symmetrical, be sure to work with symmetry. Also, if your doing something like a bishop, it may be better to start with a cylinder.

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
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Dimension
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Posted: 15th Jun 2010 01:46
I highly recommend 3D Studio Max, although it is an expensive program you can download a 30 day trial at there web-site which is worth trying it out. You can check it out at www.autodesk.com
There is also another program called Maya from Autodesk but this program is made more for 3D animated movies.
Kira Vakaan
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Posted: 15th Jun 2010 01:56
I love Blender!
My .x exporter should be able to handle Chess pieces well enough, and I'd be very willing to help if you decide to go down that path.

Quik
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Location: Equestria!
Posted: 15th Jun 2010 07:40
Dimension, as a starter program i def wouldnt recommend 3ds max or maya, since it is way to expensive for a starter program :S

i had say:
milkshape3d -> best introduction to 3d there is, imo
AC3D -> a bit harder than MS3d, but more powerfull and friendly interface.
Blender -> no matter how much i hate the interface in blender, it IS good, and free. I would def try it out if i was u


[Q]uik, Quiker than most

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