Here I bring you a tutorial on how to reflect the sky in your games.
Step 1: Configure the
setuplevel from
languagebank/english/gamebank/mygame and it will appear something like:
Quote: ";AIScript from Wizard
;Header
desc = Setup Wizard V103
; Setup Level Stats
:state=0:sky=skybank\ww2\Gas
:state=0:music=audiobank\atmos\hole_amb3_hum.wav,musicvolume=30,soundscale=25
:state=0:fog=0,fogred=0,foggreen=0,fogblue=0
:state=0:ambience=25,ambiencered=255,ambiencegreen=255,ambienceblue=255"
Step 2: This changed the sky that then:
Quote: ";AIScript from Wizard
;Header
desc = Setup Wizard V103
; Setup Level Stats
:state=0:sky=skybank\ww2\Cty
:state=0:music=audiobank\atmos\hole_amb3_hum.wav,musicvolume=30,soundscale=25
:state=0:fog=0,fogred=0,foggreen=0,fogblue=0
:state=0:ambience=25,ambiencered=255,ambiencegreen=255,ambienceblue=255"
Step 3: Save and we drift FPS Creator
Step 4: We created a simple map as shown in the following example:
Then we test the level and observe the color of the sky.
And we see that the color of the sky is blue.
Step 5: We created a dynamic light and place it above the map, to the limit. Then, let the light options that we have and put the following configuration:
Quote: "Light Range: 3200
Light Color: f0caa6"
Step 6: We test our level again and the result is the following:
Greetings, I hope you like it.