Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / FPSC Lags to much.

Author
Message
Tanner 3000
18
Years of Service
User Offline
Joined: 20th Apr 2008
Location: Inside an AC130(Watch out!)
Posted: 14th Jun 2010 04:39
Ok, I have been using FPSC for nearly 4 years and I just got an Nvidia Geforce Gtx 275. I can run Crysis on very high at a flat 50-60 fps as shown in my video (Fraps brings down fps a little http://www.youtube.com/watch?v=XW2gyGGfeRM. I have made a simple highly detailed map on FPSC and I get lag... It’s not the computer in my opinion the engine needs some work to better handle next gen graphics. If FPSC cannot meet the requirements of next gen games, FPSC will fall flat in the marketplace. Consider my opinion and please don't lock this thread. I’m not trashing FPSC btw.


Kravenwolf
17
Years of Service
User Offline
Joined: 14th Apr 2009
Location: Silent Hill
Posted: 14th Jun 2010 04:47
How large are the levels you're building? I'm not disagreeing that lag is a problem with this engine, but I'm running a GTS 250 on 4GB RAM and my frame rate doesn't fall below the cap with over 200,000 polys in the level.

Kravenwolf

Tanner 3000
18
Years of Service
User Offline
Joined: 20th Apr 2008
Location: Inside an AC130(Watch out!)
Posted: 14th Jun 2010 04:48
At least over 400,000 polys.


Login to post a reply

Server time is: 2026-07-05 04:35:04
Your offset time is: 2026-07-05 04:35:04