Quote: "I can guess why: PS4 shaders usually HAVE to be spot-on and as accurate as possible to the effect wanted, otherwise it can mess up. And it's also more tricky than PS2 shaders"
The language is almost exactly the same, but you're partly right. It's just takes too much time for me to test and support two separate platforms, and the user base is MUCH larger for X9. Since X9 is still being actively developed, while X10 is not, I am sticking with X9 - I no longer use X10, I don't even have it installed on my PC.
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"bond1 - You see this name, you think dirty."