hello. i am currently working on a game that has a 1970's, DOS type computer motif to it, and as such, much of the animation involves text. i have put up with an annoying glitch for about a month now, but its getting to the point where i can no longer create a workaround.
Ok, say you have a string of text, "this is a strink", you have entered a character wrong, so you hit backspace, and hit g to change it to "this is a string". using dbText, instead of removing the old character, it just leaves it there, and writes over it. using the clear screen function (dbCLS) creates and annoying flicker with every keystroke. the dbBox function, to create a box the size of a character, the same color as the background, will not suffice, as text is written over inking and drawing operations. is there some concept to this that i am blind to? because i have run out of ideas.
-to the optimist, the glass is half full. to the pessimist, it is half empty, to the engineer, it is twice as big as it needs to be.
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