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FPSC Classic Models and Media / Hard surface texturing tut for ppl who dont have 3ds max or care 2 buy it

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Hamburger
17
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 17th Jun 2010 06:37 Edited at: 17th Jun 2010 07:37
Hey all, I just wanted to upload a tutorial for you guys on how to make great scifi textures. This textureing method can also be used on other surfaces too (like a fantasy or modernday type texture).
I have included this texture as a freebie attached. Use it however you wish!

Its actually pretty easy once you get the hang of it. I have cranked out quite a bit with this.

you need a graphics art program (preferably Fireworks) and GIMP.

Step 1-

First you need to create an ambient occlusion map. This is the key component of this texture. You will use it later to render your D, N , and D2 maps. If you are using Fireworks put innerglow around your shapes and give it a low opacity and color it black (you will see in the picture) if you dont do that then your normal map wont render correctly. Try experimanting woth this process. If you arent then blurring should work too (use gaussian blur)

Here is the one I made in Fireworks:




Step 2-

After you are done with that open it up in gimp and render the normal map. Set the scale somewhere in the NEGATIVES. NEVER POSITVE, OR IT WILL BE INVERTED. Pretty much straight forward here.



Step 3-

After that we move on to the diffuse map. Open up your ambient occlusion map in GIMP again and set the layer to multiply.

Get a base texture to put behind the ambient occlusion layer. (generally any concrete texture works good for this, just make sure it's a PLAIN texture and with not too many spots or anything like that.) I made mine a deep brown color. You can select portions of the base texture to make those different colors too (like the top and bottom gray panels - rectangle marquee for that)

You can then dress it up with text and caution lines/signs/etc. to your liking. Here is the result:






Step 4-

After thats done we need to "bake" the texture (which is a fancy name for making a D2 map) After you have exported your D map open it up again. Then open up your ambient occlusion map that you made in the first step. Put the occlusion map under your D map in the layers window.

Go to filters-map-bump map. Leave the azimuth where it is (it adjusts the direction the light or "sun" is reflecting the texture)

Where it says Bump map set that to your ambient occlusion map layer (make sure it is in your layers), or your texture will be bumpy and won't look so good.

Set the elevation in the negatives again. Dont set it too low, you just want a nice, well, bumped look on your texture. Here is your end result (try to use it as a reference)






Export your D2 map

Step 5- and last-

Make your specular map. This is kind of self explanatory, but dont just desaturate your texture. For this texture ( and all my textures) I desaturated the image, duplicated the layer, then used the threshold tool, set it to screen, and then adjusted the opacity. Also blur the threshold with gaussian blur



And thats it. Happy texturing! Oh and heres the .rar with this tutorial texture included. Thanks for reading my tutorial!
PW Productions
17
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 17th Jun 2010 06:44
Good tutorial, but none of your https://publish.comcast.net/filem.... links work, even when copied into the address bar.

Hamburger
17
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 17th Jun 2010 06:47 Edited at: 17th Jun 2010 07:02
Im fixing it right now will be up in a jiff...

Im still trying to fix it hold on...
PW Productions
17
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Posted: 17th Jun 2010 07:01
Sounds good

Hamburger
17
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 17th Jun 2010 07:05 Edited at: 17th Jun 2010 07:36
Thats so wierd the links still arent working...

EDIT: Got em working (that was torture....)
Hamburger
17
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 17th Jun 2010 19:56
Heres another example:
Dark Jaguar Flame
18
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Joined: 9th Aug 2007
Location: The Netherlands
Posted: 17th Jun 2010 20:24
3d previeuw doesn't seem to work for me.
Hamburger
17
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 17th Jun 2010 20:50
Did you install the plugin right? You dont really need the 3d preview to make the texture, but I just use it to see what the texture will be like in FPSC
PW Productions
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Posted: 18th Jun 2010 02:52
Those textures look really nice, and thanks for the tutorial

Hamburger
17
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 18th Jun 2010 04:12
Thanks PWP!
KeithC
Senior Moderator
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Location: Michigan
Posted: 18th Jun 2010 07:29
Nice work...thanks!

-Keith

Hamburger
17
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Location: Grand Rapids MI
Posted: 19th Jun 2010 00:26
Heres another pic
Hamburger
17
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 19th Jun 2010 00:26
and another
PW Productions
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 19th Jun 2010 01:22
Wow... that map looks awesome!

Hamburger
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 19th Jun 2010 02:23
They should look good in FPSC too! Maybe I should do a texture pack of these...
PW Productions
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Posted: 19th Jun 2010 07:53
You should! That'd be awesome, you should probably donate it to Cosmic's community project

Hamburger
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Joined: 23rd Jun 2009
Location: Grand Rapids MI
Posted: 19th Jun 2010 15:43
yeah I probably should (when I make enough) Also Im going up north so I wont be back for a week and it sucks cause theres no 'net

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