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3 Dimensional Chat / .x problem after exported? Help please!!

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Decneo
14
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Joined: 24th Dec 2009
Location:
Posted: 17th Jun 2010 17:21
i got the problem with .x file , it works fine in Max but after export it, the Legs on the right looks strange

look in max



thanks,



Models and Model packs for your game at my site
zeroSlave
15
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Joined: 13th Jun 2009
Location: Springfield
Posted: 17th Jun 2010 19:10
Looks like.. maybe the mesh is not adhering to the bones as well as it should? Did you edit any of the envelopes after adding the skin modifier? Could some of the envelopes be overlapping? You may also want to change up some of your parameters inside the Panda exporter in the animations part and see if you can get some differences.

Either way, the animation and model looks pretty nice!

My green thumb grew the tree my Trojan War horse was crafted from. With roses in our pockets we rally round the tombstones. Ashes to ashes, we all fall down.
Decneo
14
Years of Service
User Offline
Joined: 24th Dec 2009
Location:
Posted: 17th Jun 2010 19:18
Quote: "Looks like.. maybe the mesh is not adhering to the bones as well as it should? Did you edit any of the envelopes after adding the skin modifier? Could some of the envelopes be overlapping? You may also want to change up some of your parameters inside the Panda exporter in the animations part and see if you can get some differences. "


yes , i'd envoloped it after using skin modifier, i'd played the animation set up but got the same problem

Quote: "Either way, the animation and model looks pretty nice!
"


thank you



Models and Model packs for your game at my site

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