Has anyone written a snippet that checks if a mousekey is being held down, rather than just clicked?
In my W.I.P. i need to make the player able to fire a bow, and that means drawing the bowstring, aiming, and then firing as he/she releases the mouse button.
Also, I'd like to make the player object swing his sword repeatedly, back and forth, when the mousekey is being held down -- much like in Jedi Knight when you hold down the mousekeys.
Thanks in advance!
-----
They SAID that given enough time a million monkeys with typewriters could recreate the collected works of William Shakespeare... Internet sure proved them wrong.
-----