Create custom animations for Limb-based 3D objects in a matter of minutes!
This new edition of Lightning Limbs (featured in the May 2010 newsletter) is being rebuilt entirely from scratch, allowing a host of radical changes in terms of speed, ease of use, and new features. Based on recent user feedback, the GUI is being given a complete overhaul, with new fully customisable keyboard and mouse controls, more accesible preview controls, and also the ability to run on any screen resolution (min resolution 1024x768)
Planned new animation commands include scaling limbs, and DBC/DBPro source code to scale and scroll the limb textures during the animation. It will also be posible to lock nodes, so that they retain their position or rotation when others are adjusted, and to set node limits that define how far a limb may be rotated.
How to use this demo:
Simply download the attached Zip file, extract all the files to a single folder and run "Lightning Limbs.exe".
On the first run, LL will have to generate some keyboard and mouse data - just follow the on-screen instructions.
Warning - Screen may flicker at this point (hope this won't be an issue for now, but I'm working on a solution)
Click the Offset/Rotate/scale limb buttons, and then click the XYZ buttons to activate that axis (alternatively, use keyboard 1,2,3). Then simply click and drag! To select other limbs, click the white nodes that appear at each joint.
Currently working features:
Offset Limbs
Rotate Limbs
Scale Limbs (NEW!)
Automatically detect Limb Hierarchy (NEW!)
Affect Parent Limbs (NEW!) - Moving one limb also adjust the parent as well (Try Y-rotating a shoulder joint on the object!)
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