Quote: "Oh, and .3ds can only store geometry and material data. No animations.
"
If that is true then why does DarkMatter come with animated .3DS models ?
They work in DBP using instructions from readme.txt in the DarkMatter folder.
How to Use the Models
---------------------
There are several uses for the models and textures
on this CD. The two main reasons for using these
models are game creation and 3D animation.
Game Creation - By using the free trial version of
DarkBASIC on this CD, you can easily get your models
on the screen and moving. Here is a simple set of
steps to make this happen:
1. Install DarkBASIC
2. Select NEW PROJECT
3. Type MyGame in the file entry box and click NEW
4. Press F8 to go to Windows desktop
5. Run Windows Explorer
5. Find the Ninja folder model from the CD. You can
find it under "Models\3DS\People\Ninja"
6. Copy the 'whole folder' to the MyGame directory.
You can find the MyGame directory in the MYPROJ
folder in the area you installed DarkBASIC.
7. You should See MYGAME.DBA file and NINJA folder
in the MyGame directory.
8. Return to the DarkBASIC Editor
9. Type (or cut & paste) the program:
LOAD OBJECT "Ninja\H-Ninja-Move.3DS",1
SCALE OBJECT 1,300,300,300
YROTATE OBJECT 1,180
FIX OBJECT PIVOT 1
LOOP OBJECT 1,5,25
DO
TURN OBJECT LEFT 1,1
MOVE OBJECT 1,0.1
LOOP
10. Press F3 to save your program, then F4 to run!
I know the instructions and DarkMatter is a little old but it works on the 3ds models that are included.