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DarkBASIC Professional Discussion / A few questions regarding Dark Basic Professional...

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cokacola
17
Years of Service
User Offline
Joined: 21st Dec 2008
Location: NSW, Australia
Posted: 21st Jun 2010 13:37
Hello, now, I am going to make a somewhat 3D game in darkbasic Pro(a free game), and I had a few questions about it, that I am hoping can be answered.
1)So, I have the Free edition of DarkBasic Pro, and I am still confused about the difference between the Free and Paid editions of this program.
I got that businesses and educators cannot use the free edition, but I cannot work out any other differences.
I did notice an advertisement at the bottom, but it makes no difference to me, so is that the main difference? does this mean we cannot sell games(or programs) made with it(I don't intend to anyway)?

2)Where can I find some good 3D models of characters, some objects and maybe terrain I can use for non-3D projects(I don't mind including credits)?

3)What is the best free Terrain editor for DarkBasic Pro, and does i include instructions on adding the world into DBP(I tried one called 'World', but I always get a File Not Found error when running the game, even though all the paths are correct, I even tried the complete paths, starting with 'C:\' and everything)?

4)Where is the best place to start learning how to make 3D adventure games, and things like AI control, weapons, health, GUI's and menu's?

5)Am I insane to be doing this with no knowledge of DBPro(I have some programming experience, some is even with BASIC)?

6)This is not a question, but to get the best ideas on help, it may be good to explain my game to you:
So basically, it is a game based around un-wanted time travel.
It starts with a man who gets a 'quest' to look for food in a large forest, but stumbles across an ancient temple, and when exploring the temple, he finds a room, with something glowing in the middle.
Obviously, he goes in, but he gets ambushed, and pushed into the time travel machine by what appear to be skeletons.
When he comes out, he is in the Medieval age.

Now, each age has its own temple, which you must find to try and get home.
There is a few ages:
1.Ancient Age(the one you start in)
2.Medieval age
3.World War 2 age
4.Modern Age
5.Future Age
So, because there is 5 different ages in time, it will probably be hard to find models(or make models) and terrains for every one.

7)Have you got any advice about this game? maybe feature ideas, somethings that you think I should avoid?

8)If I cannot find models, I will want to try and make them, and I heard Blender was the best free 3D modeling software.
So, where is a good place to learn how to use this?

9)I doubt there will be, but does anyone want to help(worth a try )

10)What would be an estimate to how long this might take?

11)How often should I backup my work(worth asking, or so I think anyway. I have an external to back it up onto)

12)Is there another forum I should ask more questions as I get into the development, or should I ask in this thread(by forums, I mean the sections on TGC, not different sites, unless you want to suggest some sites)

13)If I were to get some money, and buy an FPSC model pack, can I use them in Dark Basic Pro, or is there better model packs designed for Dark Basic Pro?

14)When I get money, what are the best addons to buy for Dark Basic Pro(like tools and such, made by TGC?)

Okay, I think I have asked all the questions I can think off, unless I missed something

Thank you to anyone who can answer some of these.

mehh
BMacZero
20
Years of Service
User Offline
Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 21st Jun 2010 22:40 Edited at: 21st Jun 2010 22:41
Welcome ! That is a lot of questions, I'll try to take them on though:

Quote: "1)So, I have the Free edition of DarkBasic Pro, and I am still confused about the difference between the Free and Paid editions of this program.
I got that businesses and educators cannot use the free edition, but I cannot work out any other differences.
I did notice an advertisement at the bottom, but it makes no difference to me, so is that the main difference? does this mean we cannot sell games(or programs) made with it(I don't intend to anyway)?"

According to the download page, "the only difference is that this version is supported by advertisements." So you may sell your games.

Quote: "2)Where can I find some good 3D models of characters, some objects and maybe terrain I can use for non-3D projects(I don't mind including credits)?"

The Game Creator Store has a large quantity of models, and a decent amount of them are free. You can also look on the 3D Chat board, it's a little harder to find things but you'll find a lot of free stuff there too.

Quote: "3)What is the best free Terrain editor for DarkBasic Pro, and does i include instructions on adding the world into DBP(I tried one called 'World', but I always get a File Not Found error when running the game, even though all the paths are correct, I even tried the complete paths, starting with 'C:\' and everything)?"

Search the forum for Tersculpt and/or Magic World. Those are designed for making DBP terrains. You can also use pretty much any 3D Modeling Program, though it might take a little more work to get them into DarkBASIC (I recommend Blender).

Quote: "4)Where is the best place to start learning how to make 3D adventure games, and things like AI control, weapons, health, GUI's and menu's?"

Find the Newcomer's Corner, then find the sticky at the top that says Tutorials Thread.

Quote: "5)Am I insane to be doing this with no knowledge of DBPro(I have some programming experience, some is even with BASIC)?"

Depends on what you're doing. Really, though, every single person here started with no knowledge of DB (even the guy who made this. And yes, you need to play that ). If you have enough time to play with it, you'll get better and better. I started using DBP...oh...five years ago with absolutely zilch programming experience, and now here I am writing pathfinding algoriths for OpenFPS .

Quote: "6)This is not a question, but to get the best ideas on help, it may be good to explain my game to you: [snip]
So, because there is 5 different ages in time, it will probably be hard to find models(or make models) and terrains for every one."

I'd like to think it would be easier, because you can use many more models you come across rather than having to filter out ones that don't fit the setting.

Quote: "7)Have you got any advice about this game? maybe feature ideas, somethings that you think I should avoid?"

To get a grasp on DBP's syntax, we usually recommend you start with something simple, like Pong. DBP may as well be designed for RPGs, though, so if you want to jump right into your game, just take it a step at a time. Start with loading a character model and making a floor (just a box object or something), then write in some controls to move the character around, then maybe some obstacle boxes with collision, etc. Tutorials should give you a better idea of how to do this.

Note that you'll probably end up doing a full rewrite of the game anyway when you realize how much you really didn't know back then...now...later...gah.

Quote: "8)If I cannot find models, I will want to try and make them, and I heard Blender was the best free 3D modeling software.
So, where is a good place to learn how to use this?"

Don't forget about Google: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro

Quote: "9)I doubt there will be, but does anyone want to help(worth a try )"

Sorry

Quote: "10)What would be an estimate to how long this might take?"

Soulhunter took three years. I think it's comparable to this.

Quote: "11)How often should I backup my work(worth asking, or so I think anyway. I have an external to back it up onto)"

Whenever you finish a few hours of marathon coding.

Quote: "12)Is there another forum I should ask more questions as I get into the development, or should I ask in this thread(by forums, I mean the sections on TGC, not different sites, unless you want to suggest some sites)"

You probably want to make new threads in the DBP Newcomer's Corner.

Quote: "13)If I were to get some money, and buy an FPSC model pack, can I use them in Dark Basic Pro, or is there better model packs designed for Dark Basic Pro?"

They'll work fine in DBP (FPSC is actually made in DBP).

Quote: "14)When I get money, what are the best addons to buy for Dark Basic Pro(like tools and such, made by TGC?)"

Buy the DarkGame Studio package. That's basically everything you will ever ever need (except Blender...but that's free anyway ).

Good luck! (ow my fingers)

cokacola
17
Years of Service
User Offline
Joined: 21st Dec 2008
Location: NSW, Australia
Posted: 22nd Jun 2010 08:07
Quote: "According to the download page, "the only difference is that this version is supported by advertisements." So you may sell your games."

Okay, so it must be the little advertisement at the bottom of DBP then
Quote: "The Game Creator Store has a large quantity of models, and a decent amount of them are free. You can also look on the 3D Chat board, it's a little harder to find things but you'll find a lot of free stuff there too."

Okay, will do
Quote: "Search the forum for Tersculpt and/or Magic World. Those are designed for making DBP terrains. You can also use pretty much any 3D Modeling Program, though it might take a little more work to get them into DarkBASIC (I recommend Blender)"

Okay, I will search for those
Quote: "Find the Newcomer's Corner, then find the sticky at the top that says Tutorials Thread."

I will read that.
I get a feeling this thread belongs in there ^.^
Quote: "Depends on what you're doing. Really, though, every single person here started with no knowledge of DB (even the guy who made this. And yes, you need to play that ). If you have enough time to play with it, you'll get better and better. I started using DBP...oh...five years ago with absolutely zilch programming experience, and now here I am writing pathfinding algoriths for OpenFPS ."

PathFinding and AI, is the one thing I am afraid of (like, it seems hard )
also, that games looks amazing
Quote: "I'd like to think it would be easier, because you can use many more models you come across rather than having to filter out ones that don't fit the setting."

Bit confused :/
Quote: "To get a grasp on DBP's syntax, we usually recommend you start with something simple, like Pong. DBP may as well be designed for RPGs, though, so if you want to jump right into your game, just take it a step at a time. Start with loading a character model and making a floor (just a box object or something), then write in some controls to move the character around, then maybe some obstacle boxes with collision, etc. Tutorials should give you a better idea of how to do this.

Note that you'll probably end up doing a full rewrite of the game anyway when you realize how much you really didn't know back then...now...later...gah. "

Yea, I will start with the basics.
And, I hate learning tons of new stuff than realizing 100 new ways to code something more efficiently...it drives me...cra...zy
Quote: "Don't forget about Google: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro"

Bookmarked
Quote: "Sorry"

That's what I thought(except I didn't think you'd be nice about it, so lucky me, I have seen how some people react to others asking things like this..and uh.. O_O)
Quote: "Soulhunter took three years. I think it's comparable to this."

Did only 1 guy work on Soulhunter, or was it multiple people?
Quote: "Whenever you finish a few hours of marathon coding."

I hate 3 hours of marathon coding, it is always so painful
Quote: "You probably want to make new threads in the DBP Newcomer's Corner."

Committed to memory(I hope anyway )
Quote: "They'll work fine in DBP (FPSC is actually made in DBP)."

Okay, cool...also, I wonder what the source code to FPSC must look like...I bet its like huge or something
Quote: "Buy the DarkGame Studio package. That's basically everything you will ever ever need (except Blender...but that's free anyway )."

Will do, might look up prices.
I have heard blender is amazing.
I have yet to use it(I did have it at one stage, before I had to reformat. Bad windows XP )
Quote: "Good luck! (ow my fingers)"

I feel sorry for your fingers

Thank You x1000, you have helped me a lot ...want a (sorry, couldn't help it )


mehh
BMacZero
20
Years of Service
User Offline
Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 22nd Jun 2010 16:34
I'm not going to respond to all of those .

Quote: "Bit confused :/"

If you find a sci-fi model, you can use it in your futuristic world. If you find a medieval model, you can use it in your medieval world. If you were making a purely sci-fi game, you wouldn't be able to use medieval models at all.

Quote: "Did only 1 guy work on Soulhunter, or was it multiple people?"

One guy!

Quote: "Okay, cool...also, I wonder what the source code to FPSC must look like...I bet its like huge or something "

It's a little over 15,000 lines of giant mess (the source is actually available).

cokacola
17
Years of Service
User Offline
Joined: 21st Dec 2008
Location: NSW, Australia
Posted: 23rd Jun 2010 18:47
Quote: "I'm not going to respond to all of those ."

I would think not
Quote: "If you find a sci-fi model, you can use it in your futuristic world. If you find a medieval model, you can use it in your medieval world. If you were making a purely sci-fi game, you wouldn't be able to use medieval models at all."

Oh, I see now
Quote: "One guy!"

...
Quote: "It's a little over 15,000 lines of giant mess (the source is actually available)."

So, its a giant mess?
its Available?

mehh
BMacZero
20
Years of Service
User Offline
Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 23rd Jun 2010 22:48
Quote: "its Available?"

There's some sort of "DBP extras" download that has it, don't ask me where to find it though.

Mobiius
Valued Member
23
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 24th Jun 2010 01:57
FPS Creator Game Source Code

Here is the latest version of the FPS Creator Game Source Code + all required DLLs to get it compiling. You will need to own DarkBASIC Professional Version 6.6 to compile the code. You will also need the 6.6 Extras archive, which you can download from the same page. Make absolutely sure you have DirectX 9.0c FEB 2006 edition (or later) installed. Upgrade DBPro to 6.6. Then unzip the Extras file into your DBPro folder. This will install various new DLLs including a special version of the Expansion Pack specifically for FPSC. Inside the Projects folder you will find the FPSC Game source code.

Info taken from here...
http://www.thegamecreators.com/?m=view_product&id=2001&page=Files


Download here...
http://www.thegamecreators.com/?m=view_product&id=2000&page=upgrade6-6

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