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FPSC Classic Models and Media / Water shader . . . bond1?

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SOLO DESIGN
17
Years of Service
User Offline
Joined: 30th Jul 2008
Location:
Posted: 22nd Jun 2010 13:53
Hi,
I wonder if it is possible now we have segment normal mapping shader (great stuff) and entity shaders (superb work) that we (x9) could get a good water shader for a body of water that can be controlled with scripting to raise and fall in a level and add AIR to the HUD and gameplay?

If this is possible then X10 would be redundant -

Just a thought......

Regards
vortech
16
Years of Service
User Offline
Joined: 18th Mar 2010
Location: Finland
Posted: 22nd Jun 2010 14:04
wait next update.

Look. Flying saucer.
Marc Steene
FPSC Master
20
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 22nd Jun 2010 14:23 Edited at: 22nd Jun 2010 14:25
Look for the "Rogue River" thread in the models section, it shows Bond1s water shader applied to a plane giving a river effect, which seems to be what you're talking about. You then need to script the air yourself. And no, this does not make X10 redundant.

EDIT: Just realised you've already seen the thread.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21

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