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Miguel Lobo
16
Years of Service
User Offline
Joined: 19th Feb 2010
Location: Portugal
Posted: 22nd Jun 2010 15:05
Hi there!
Since I bought DBPro I have been developing pieces of code to get me inspired and learn the language. I also have GLBasic and one major feature missing from DBPro to really stand out is the ability to export to android, iPhone or such.
Are there any plans to this features in near future?

Windows 7 | Intel i7 | 6Gb Ram | ATI 4870X2
Kryogenik
16
Years of Service
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Joined: 22nd Sep 2009
Location: Heidelberg, Germany
Posted: 22nd Jun 2010 15:13
Probably not. I couldn't tell you the specifics of it, but DBPro probably can't export to android or iphone. Plus, DBPro is Directx relient, which (at least I think) isn't on the iphone. You would have to learn another language to export to iPhone (I heard it is Objective-C, which I also heard sucks). Sorry I can't tell you more, but I know pretty much nothing about C++ or C, except how to have command line text

Codesurge is so awesome, thanks Hyrichter.
Jeff032
18
Years of Service
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Joined: 13th Aug 2007
Location:
Posted: 22nd Jun 2010 15:14
Unless Android and iPhone use DirectX, which I'm 99.9% sure they don't, this isn't possible.

Miguel Lobo
16
Years of Service
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Joined: 19th Feb 2010
Location: Portugal
Posted: 22nd Jun 2010 17:22
That sucks big time!
But I understand that dispite being DirectX dependent, couldn't we work it around? How do they do it in GLBasic?

Windows 7 | Intel i7 | 6Gb Ram | ATI 4870X2
Indicium
18
Years of Service
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Joined: 26th May 2008
Location:
Posted: 22nd Jun 2010 22:25
We can't work around it. darkbasic is practically a directX wrapper.

Rawwrr. Sig Fail.
Newcastle is awesome
Four Dimensional
18
Years of Service
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Joined: 11th Jun 2008
Location: lost in thought
Posted: 23rd Jun 2010 02:14
Well, OpenGL has dominated the portable device market for quite some time, but it appears that Microsoft has created a portable version of Xbox live to run on Windows Mobile devices. Who knows? Win Mobile could become very popular...

Imagine this: there may exist infinite parallel universes, all similar to ours, but we may never be able to encounter or even interact with them.
Miguel Lobo
16
Years of Service
User Offline
Joined: 19th Feb 2010
Location: Portugal
Posted: 24th Jun 2010 14:43
Thats right.
Windows Phone 7 packs DirectX right?
How about a DBPRO to win phone 7 compiler?

Windows 7 | Intel i7 | 6Gb Ram | ATI 4870X2
Indicium
18
Years of Service
User Offline
Joined: 26th May 2008
Location:
Posted: 25th Jun 2010 02:25
Minimum requirements are:

300 MHz Pentium II Processor

64 MB of Ram

DirectX Version 9.0c or higher

Fully DirectX compatible Graphics Card with 16 MB Memory or more and Hardware 3D Acceleration

Rawwrr. Sig Fail.
Newcastle is awesome
Doz
18
Years of Service
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Joined: 16th Apr 2008
Location:
Posted: 25th Jun 2010 02:53
Windows Phones have CE at the core which does have directx, unfortunately its based off like, dirextx5 or something, I tried exporting some stuff to my phone, no luck.
Miguel Lobo
16
Years of Service
User Offline
Joined: 19th Feb 2010
Location: Portugal
Posted: 25th Jun 2010 12:58
From what I have read, it seems that Windows 7 Phone packs DirectX 9.0c!

Windows 7 | Intel i7 | 6Gb Ram | ATI 4870X2
Doz
18
Years of Service
User Offline
Joined: 16th Apr 2008
Location:
Posted: 25th Jun 2010 19:48
Maybe so but the windows phone 7 is using xna and silverlight for programming apps so I am highly doubtful that anything written here in dbpro will work. Here is the link to their developer site where you can get the free tools http://developer.windowsphone.com/ android and iphone have similar kits.

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