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3 Dimensional Chat / Object texturing from one file

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Malboro Jones
14
Years of Service
User Offline
Joined: 10th Dec 2009
Location: Wales - UK
Posted: 23rd Jun 2010 14:23
I can't quite figure out how to texture a model using one file, I've added all the parts to one image and fitted the textures on properly, they look fine while in 3DS max but when exported to .x and imported using my game using DarkGDK the texture coordinates don't work and the texture is all over the place as if I had just given applied it to the model at once without changing anything.

Does the texture file have to be in DDS format? because any model I've seen using this technique allways have a dds texture file.

Thanks, Malb

Don't make war, make tea.
Oolite
19
Years of Service
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Joined: 28th Sep 2005
Location: Middle of the West
Posted: 23rd Jun 2010 15:15
You need to make sure the UV's are all spread out properly within a single mesh and that you aren't using a multi/sub object material. Some screenies wouldn't hurt so we have a clearer understanding of what's wrong.

Malboro Jones
14
Years of Service
User Offline
Joined: 10th Dec 2009
Location: Wales - UK
Posted: 26th Jun 2010 17:05
Well I think what I tried was a single file that had all the textures for a character I needed, then using 3ds max I used the crop tool to get the part of the image I wanted for each object on the character and sorted out the UV's, it looked all good in Max and exported it using kw x-port plug in and I also tried with another one but the character came out in the game as it looks in max if the UV map modifier is hidden?!?!

So I think I know where I went wrong from what you've said I used multiple textures that all used the same image and applied them to the parts I wanted, should I do it from one material and just use the UV mapping on each object?

Thanks

Don't make war, make tea.

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