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FPSC Classic Models and Media / 3d entity gets hit when shot not on target?

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ScottyW
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Joined: 30th Apr 2010
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Posted: 23rd Jun 2010 20:35
I wonder if anyone can help- I'm quite new to this. I've imported an entity via pandasoft from 3ds max. It seems to show up ok in fpsc. However, when I shoot at the model it can be hit when the shot is not directly on target. For instance, using the commando and sniper scope, you can zoom in and still fire about 1cm off to the side of the target and it gets hit. Anyone know how to sort this out so the target only gets damaged when it is hit? Is it some sort of scaling problem or something. I just can't figure it out
ScottyW
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Posted: 23rd Jun 2010 21:33
I also noticed that when i insert the entity in fps creator, it is not placed at the centre of the green surround- rather it is slightly off to the side of it.
Conjured Entertainment
AGK Developer
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Joined: 12th Sep 2005
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Posted: 23rd Jun 2010 22:20 Edited at: 23rd Jun 2010 22:22
Quote: "you can zoom in and still fire about 1cm off to the side of the target and it gets hit. "

Windage

Quote: "I also noticed that when i insert the entity in fps creator, it is not placed at the centre of the green surround- rather it is slightly off to the side of it. "

You need the model centered on the axis.
That is a mesh positioning adjustment to make in the modeling program.
If you copy/pasted/edited an FPE file for the model, then double check it as some models make minor positioning adjustments there in the FPE file.

   Conjured Entertainment

 WARNING: Intense Madness
ScottyW
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Posted: 30th Jun 2010 18:57
Ok, so I got the entity to sit in the centre of the green surround but I am still having problems with this off target hit but have discovered some new things.

If I put the entity into fps and shoot at it, the original problem happens- the target can be hit when the shot is not quite on target. This seems to be a problem with all entities that I can put in including stock characters that I have not made. However, it only seems to be a problem with entities and not objects. I can make my zebra an object using 'makeentitiesfromxfiles' and then when I insert it into FPS it clears up the non accurate hits problem.

Brilliant I thought, until I realised that none of the movement scripts using waypoints will work with an object, only an entity. As soon as I use the command 'ischaracter=1' in my object FPE file then the entity targetting problem comes back.

I seem to have a choice of non accurate hitting of my model but with model movememt or accurate hitting of my model but it can't move. If anyone can tell me how to make objects follow waypoints without turning them into entitiy's, or how to ensure my entity only gets hit when it actually has a hit on target, then you will save me from abandoning my project. I've run out of ideas.

Please help ???
ScottyW
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Joined: 30th Apr 2010
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Posted: 1st Jul 2010 14:59
Anyone?

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