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Oneomany
16
Years of Service
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Joined: 3rd Dec 2009
Location: Sometime in the universe
Posted: 23rd Jun 2010 22:45
In the stock guns, when you fire, you can see the brass coming out of the muzzle (not my concernt), it flies around in unnaturally random directions. Has anyone played HL, or HL2? Is there any possibility of this happening in FPSC?

Modeling, texturing, you name it!
Bugsy
17
Years of Service
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Joined: 24th Nov 2008
Location: another place in time
Posted: 24th Jun 2010 03:38
I believe the brass needs to be fixed as well. I don't mind the random directions as much as I mind the fact that it doesn't flip, it stays at the same angle.

imageflock.com/img/1272671763.jpg[/img]
skype = isaacpreston. I want to talk to YOU
PW Productions
17
Years of Service
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 24th Jun 2010 03:40
That's why Errant AI has made it so that his new weapons don't use brass; instead they use actual animations that are directly tied to the gun's animations. It's much more practical and realistic... although you never see the shells hitting the floor.

Flatlander
FPSC Tool Maker
19
Years of Service
User Offline
Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 24th Jun 2010 05:11
Also, sometimes the brass floats through the air in slow motion.

I don't know how much of airmod is going to be in the migration (I'm sure some if it will if not all) so this might be fixed with v117.

PW Productions
17
Years of Service
User Offline
Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 24th Jun 2010 06:05
Quote: "Also, sometimes the brass floats through the air in slow motion."


Yeah, that gets very annoying with custom brass

Oneomany
16
Years of Service
User Offline
Joined: 3rd Dec 2009
Location: Sometime in the universe
Posted: 3rd Jul 2010 17:46
Oh well, thanks, anyway, I guess I shouldn't get my hopes up with FPSC.

Modeling, texturing, you name it!

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