Quote: "1) For the shaders, I was looking through the tabs "Shaders" and "Fullscreen Shaders" and was wondering if there is one that can create shadows of an objects. I'm making a game set in the night time and want objects to make shadows when light hits them. Is it in the package?"
No, I don't think there is. The shadowmapping shader by EVOLVED would be your best choice.
Quote: "2) What is the difference between the tabs "Shaders" and "Fullscreen Shaders"? I was reading the help files and my conclusion is that Shaders are shaders applied to individual objects whereas Fullscreen Shaders are shaders that is applied to the entire scene that is currently visible (i.e. within the camera's view)"
Yep, that's correct.
Quote: "So if I have chosen a Shader from the tab Shader, I export that out, load it in DBPro and just apply the effect to an object?"
Hum, that depends on the shader that you're using. Some shaders require more commands to make them work.
Dark Shader allows you to make the code for you, but sometimes you still have to adjust the code a bit, though.
Hope this helped?
Cheers
Slayer rules!!! Yeaaah, man!