Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / best 3d software for FPSC

Author
Message
Johnski
16
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: Norfolk, UK
Posted: 24th Jun 2010 18:54
What 3D software is the best for FPSC models

Devlopers of Mother Russia
Kravenwolf
17
Years of Service
User Offline
Joined: 14th Apr 2009
Location: Silent Hill
Posted: 24th Jun 2010 19:03 Edited at: 24th Jun 2010 19:03
Blender. Oh, and then there's 3D Studio Max. Blender is free, and 3D Studio Max is around $3,500.00. Tough choice to make for a $50.00 engine There's also Milkshape, Wings 3Ds, Sketchup, etc. But you did say the best

Kravenwolf

Dr Parsnips
18
Years of Service
User Offline
Joined: 14th Jul 2007
Location: London
Posted: 24th Jun 2010 19:03
I would suggest Milkshape 3D for FPSC as it is a great tool for begginers and has the export functions that work with FPSC

Blebder is also a great piece of software that you should look at!

Johnski
16
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: Norfolk, UK
Posted: 24th Jun 2010 19:04
awesome thanks kravenwolf. i am trying my hand at creating custom media for FPSC.

Devlopers of Mother Russia
Kravenwolf
17
Years of Service
User Offline
Joined: 14th Apr 2009
Location: Silent Hill
Posted: 24th Jun 2010 19:07
Blender is what I use, and I've never had any problems with it. As Dr Parsnips said, Milkshape is also a great choice for FPS Creator models. Milkshape is easier to use than Blender (at least, that's what I've heard), but Blender can do much more, and is faster to work with once you get the hang of it. Good luck.

Kravenwolf

Johnski
16
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: Norfolk, UK
Posted: 24th Jun 2010 19:10 Edited at: 24th Jun 2010 19:13
i have blender. a noob quistion: How do you hollow out a box

Devlopers of Mother Russia
Dr Parsnips
18
Years of Service
User Offline
Joined: 14th Jul 2007
Location: London
Posted: 24th Jun 2010 19:22
Here are some Blender tutorials for you!

Kravenwolf
17
Years of Service
User Offline
Joined: 14th Apr 2009
Location: Silent Hill
Posted: 24th Jun 2010 19:29 Edited at: 24th Jun 2010 19:31
Quote: "I have blender. a noob quistion: How do you hollow out a box "


Right-click on the top face to select it in EDIT MODE and then Press 7 on the number pad to go into top view.

Press E to extrude and then left-click (without moving the face) to set the face into the other.

Press S with the extruded face still selected, and then pull in to scale the extruded face down. Then left-click to set the face.

Press 1 or 3 on the number pad to enter front/side view, then Press E again, and then press Z, and then pull the face down into the box. Left-click when you have it down far enough (the farther down, the deeper the box).

Done.

Kravenwolf

Crazy Acorn
17
Years of Service
User Offline
Joined: 16th Mar 2009
Location: Stalking people...
Posted: 24th Jun 2010 19:42
I use Blender... It is a bit confusing at the beginning but once you get all the basic features down it becomes very easy.

- Gorlock
Ertlov
19
Years of Service
User Offline
Joined: 18th Jan 2007
Location: Austria
Posted: 24th Jun 2010 19:57
For Architecture 3DS Max.
For Characters & Rigging Maya.
And for best Texturing ZBrush.

Come to where the madness is:
http://www.homegrowngames.at
Johnski
16
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: Norfolk, UK
Posted: 24th Jun 2010 20:09
thanks for all your help

Devlopers of Mother Russia
Conjured Entertainment
AGK Developer
20
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 24th Jun 2010 20:16 Edited at: 24th Jun 2010 20:17
I use FragMOTION $50 and MilkShape 3D $35.

I use Milkshape when creating a model from scratch, however it does not retain the animations when importing X files.
So, for modding existing models, I import them into FragMOTION then export them as a MilkShape file.
Then I have the animations retained and I can make my modifications in MilkShape.

I also use FragMOTION for UV Mapping, but I use MilkShape for that too.
MilkShape is used for UV Mapping on models with simple geometry, and I use FragMOTION to layout texures for more complex shapes.

Anyway, they work well together, and are both easy to learn and use.
I found MilkShape the easiest to use once you get the hang of it, and that is why I use it the most.

   Conjured Entertainment

 WARNING: Intense Madness
Nbt
16
Years of Service
User Offline
Joined: 11th Oct 2009
Location: Behind you!!
Posted: 24th Jun 2010 20:39
The "best 3d software for FPSC" is what ever software you feel comfortable with using and which gives you the most productive experience.

There is no "BEST" as it is always down to personal experience. No matter how good an application seems to be on paper and/or others personal preference, if you cannot get on with it, it becomes the worst for the job.

I personally use Fragmotion for pretty much everything FPSC related, but that does not make it the best for anything except me personally.

My (personal) advice is try as many as you can (many have demo's) and do not just jump into the cheapest, or the one most recommend.

Your signature has been erased by a mod. The sig needs to be 600 width maximum (x 120 height) for all of it.
Kravenwolf
17
Years of Service
User Offline
Joined: 14th Apr 2009
Location: Silent Hill
Posted: 24th Jun 2010 21:03 Edited at: 24th Jun 2010 21:05
Quote: "There is no "BEST" "


Unless we assume (as I did) that by 'best', he meant; which software is better than the others from an industry standpoint (user experience aside, of couse). But I understand your point and I agree. Try all of 'em out, and just stick with the one that works best for you.

Kravenwolf

Metal Devil123
17
Years of Service
User Offline
Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 24th Jun 2010 22:09
Quote: " Try all of 'em out, and just stick with the one that works best for you. "

Yeh, pay fpr 3D Studio Max, and if it doesen't suite, try the next one in line. What was it again? Oh, Blender! Well, gonna go with that.

Sorry, I had to make that joke, althou I know it's a bad one....

The Grunge Guy
16
Years of Service
User Offline
Joined: 25th May 2010
Location: Stalking The Mods.....
Posted: 24th Jun 2010 22:41
I use blender for absolutly everything I do, my only problem is fuiguring out how to get animation to work, and how to set them up in fpsc, cause then i'd include animated furniture and weapons, and maybe if i was extreamly bored, and brave, charecters to include in RS&N Studios, Midevel Pack.

Kravenwolf
17
Years of Service
User Offline
Joined: 14th Apr 2009
Location: Silent Hill
Posted: 24th Jun 2010 23:40
Quote: "Sorry, I had to make that joke, althou I know it's a bad one...."


You do know there is a 30 day trial for Max, right?

Kravenwolf

Nbt
16
Years of Service
User Offline
Joined: 11th Oct 2009
Location: Behind you!!
Posted: 25th Jun 2010 00:50
Plus you can still get the free to use GMax (cut down version of Max) which will give you a good idea of what Max is like to use.

Your signature has been erased by a mod. The sig needs to be 600 width maximum (x 120 height) for all of it.
Johnski
16
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: Norfolk, UK
Posted: 25th Jun 2010 09:58
cool thanks

Devlopers of Mother Russia
Johnski
16
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: Norfolk, UK
Posted: 25th Jun 2010 13:31
I coudnt work with blender so i switched to Gmax (free version) sorry to be a pain but how do you hollow out a box... again in Gmax? sorry about this

Devlopers of Mother Russia
Nbt
16
Years of Service
User Offline
Joined: 11th Oct 2009
Location: Behind you!!
Posted: 25th Jun 2010 14:40
Gmax is not really that type of 3D App and I for one would not advise using that style of modelling for FPSc, as CSG modelling gives you far less control on poly placement and poly counts.

Offhand I cannot recall the tool(s) for hollowing out primitives in GMax (or Max), but I'm sure someone here will know

Your signature has been erased by a mod. The sig needs to be 600 width maximum (x 120 height) for all of it.
Johnski
16
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: Norfolk, UK
Posted: 25th Jun 2010 14:48
cool thanks

Devlopers of Mother Russia
The Grunge Guy
16
Years of Service
User Offline
Joined: 25th May 2010
Location: Stalking The Mods.....
Posted: 25th Jun 2010 16:06
Well, tere should be comthing called fliping normal, i don't know ig this program has it thoe.

Kravenwolf
17
Years of Service
User Offline
Joined: 14th Apr 2009
Location: Silent Hill
Posted: 25th Jun 2010 16:11
Quote: "I coudnt work with blender so i switched to Gmax "


You're not going to learn how to use any modeling program if you give up on it after an hour. Like most other things, it takes time to learn how to model. And if you're not willing to give that, then it doesn't really matter which modeling program you switch to, because it'll all end the same way. Granted, Blender does have a higher learning curb than other programs, but taking the extra time to get used to it is worth it.

My advice would be for you to choose a program (not Gmax), weather it be Milkshape, Blender, Sketchup, Wings 3D, etc; and then spend some time reading and watching introductory and basic modeling tutorials for that particular software. Then work your way into it. If, after a week, you're still having trouble using the program, then I would recommend trying out a different one. But again, modeling isn't something you're going to pick up overnight.

Kravenwolf

DonWON
17
Years of Service
User Offline
Joined: 4th May 2009
Location:
Posted: 25th Jun 2010 16:30
Quote: " "I coudnt work with blender so i switched to Gmax ""


And now that you cant export models you will now be switching back to Blender. Gmax is for game mods not for making models for random engines. If you dont have $3500 sitting around dont even mess with 3ds max but then again you can always "barrow" the program like everyone else seems to do. Blender is a bit tough at the beginning but 2.5 is much easier and now has an exporter for it. 2.49 also have an exporter that works without a flaw so I dont see how anyone can complain anymore about the exporting. Blender was not my first choice either but I now love it and think without a doubt its better then Max in many ways but thats my opinion. Dont forget to try AC3D if your just out shopping right now. I didnt buy it due to its lack of animation tools but its also a great program and has very nice learning curve to it.


Johnski
16
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: Norfolk, UK
Posted: 25th Jun 2010 16:34
Awesome thank you for all your help.

Devlopers of Mother Russia
Metal Devil123
17
Years of Service
User Offline
Joined: 13th Jul 2008
Location: Suomi, Finland
Posted: 25th Jun 2010 17:29
Quote: "You do know there is a 30 day trial for Max, right?"

No... but I was pretty sure there is, there is a trial for everything, but I had to make teh joke, or I would have suffocated. I don't know why, but I still would have...

The Grunge Guy
16
Years of Service
User Offline
Joined: 25th May 2010
Location: Stalking The Mods.....
Posted: 25th Jun 2010 17:45 Edited at: 25th Jun 2010 17:46
Blender doesn't have a trial...

You get the entire thing, all at once, for one amazingly low price of nothing!!!

raymondlee306
16
Years of Service
User Offline
Joined: 24th Oct 2009
Location: Ohio
Posted: 26th Jun 2010 05:15 Edited at: 26th Jun 2010 05:18
For those of you that are serious about getting into the industry I would think that learning max would be the best way to go. Yes blender is free, but it is by far the hardest to learn (one hand on the mouse one on the keyboard) I have been using blender for years, I just downloaded the 30 day trial for max a week ago. What took me a year to learn how to do in blender took me seconds to figure out in max. The user interface is better than anything I have seen. It also does shaders, cuts scenes, UV mapping, has character studio with firespots for your characters and is industry standard. The price is hard to swallow, yes, but like all things you get what you pay for. So after using max for a week I'm already talking to a reseller of autodesk software.

I also must add that autodesk is one of the oldest drafting companies around (which means a lot of refinement) and has a great forums much like this one to help it's users learn and communicate.

And from a blender stand point. Kravenwolf makes some of the best models out there so he is proof that it can be done on the cheap as well.

EDIT: I guess I should also add that while I'm new to gamemaking, I have been a professional draftsman and high poly model maker for a few years now. I have used almost every software out there. Another good to look at is alibre. It is only a modeling package but works great for assembly models for people like me that have trouble with mesh deformation.
Kravenwolf
17
Years of Service
User Offline
Joined: 14th Apr 2009
Location: Silent Hill
Posted: 26th Jun 2010 05:55 Edited at: 26th Jun 2010 05:57
Quote: "For those of you that are serious about getting into the industry I would think that learning max would be the best way to go. "


I don't object that 3D Studio Max is a great software and an industry standard. As a matter of fact, if Blender didn't do everything that I needed to (and if I had the extra cash), I'd probably jump on a license myself because it really is a terrific program. However, at $3,500 it's not really a practical choice for someone using a $50 game creator software to make a few games for their friends to play to make. Even moreso, it's not something that someone new to modeling should invest in. No sense for them to invest all of that money on what could just be an impulse (ie; "I want to model! Oh, nevermind; no I don't.") when there are more affordable options available to them.

Even from an industry standpoint, there is still nothing wrong with Blender. Many Hollywood movies have used and still use Blender for CG effects and animation sequences. It was even said that Blender is starting to 'scare' the higher up softwares out there. I am serious about getting into the industry, and I've been using Blender for a few years now and still stand by it. In that time, I have yet needed to get something done in Blender that I could not, because it was not capable of doing so while it was in Max. And until that day comes, I don't see any point in a $3,500 upgrade.

As far as Blender being the hardest to learn; well, that's really something that goes both ways. I've seen some people say it's very hard, and they don't even make it past the interface before giving up. But at the same time, I've seen others say that it was very simple to understand, and they picked up on it rather quickly. I've used Milkshape, Sketchup, and a few other applications in the past. In the end, I can say that I prefer Blender's "one hand on the mouse and one on the keyboard" layout. It really speeds up the entire design process.

There's nothing at all wrong with Blender, and I still stand behind it, and recommend it to anyone that's interested in getting into modeling. It does just about everything that 3D Studio Max can do, that you'll need it to; and you really cannot be the price.

Quote: "but like all things you get what you pay for."


Not always true. Look at Blender, the Unreal Engine, and Unity 3D, for example. Like all things, you get what you put in

Kravenwolf

seppgirty
FPSC Developer
17
Years of Service
User Offline
Joined: 3rd Jul 2009
Location: pittsburgh, pa.
Posted: 26th Jun 2010 07:14
i use truespace 6.6 for modeling and uv mapping.

milkshape3d for scaling and exporting to .x

fragmotion for rigging because, you can easily move the bones of the stock skeleton to fit your model.(much easier than building or bending a mesh around the bones)

gamer, lover, filmmaker
rolfy
20
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 26th Jun 2010 07:39 Edited at: 26th Jun 2010 08:08
Once again folks miss the point with 3dsMax, if you want to model, texture, animate output to FPSC, then thats great use a cheaper program that does all that. The only reason Max became an industry standard for major games companies was because the designers they hired to model the media were trained in it, not because it was particularly suited, in fact it is no longer the software of choice for these guys you will find they now use Maya, yep...because the best designers are trained in it.
Both these programs are primarily about creating CGI for film and tv, the render engine (plus the plug ins created such as VRay) the abilty to network (render farms) there are many, many more things involved in bloating the price of such software.
They have both nurbs and straight polygon modeling functionality. They have render chaining and broadcast quality output. They have motion inputs for capture quality animation.....need I go on? all things that take time learn (are disciplines in themselves) and are probably not something most users around here are ever going to use.
Also take a look at Photoshop your not going to get anything extra in there if all you want is to manipulate or create textures, its industry standard for the same reasons stated above in that the folk hired by companies want trained people, and guess what they trained in... also photoshop has automated actions that are used for batch processing large amounts of images (a must in industry) hence the higher price.
If you only want to model and animate you dont need Max many free and low price programs can do the same thing.
If you only want to create textures you dont need Photoshop many free and low cost programs can do the same job.

There is one more factor in the expense of all of Adobe's and Autodesk products, but especially Photoshop: the cost of trying to prevent software piracy. Unfortunately that cost gets passed onto the legit customers.
The problem is kids who think because something is labeled 'professional' means it will make it easier and better.

Quote: "firespots for your characters"

Firespots are not a feature of Max, they are simply a bone named 'firespot' any old bone in any old program will do. Not picking on you personally, just pointing that out.

I promise this is the last time I will go off on one of these rants, but I get tired of people recommending this program to beginners.
3dsMax is NOT the best software for FPSC.
mgarand
18
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 26th Jun 2010 11:07
So... What do you use rolfy?



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
rolfy
20
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 26th Jun 2010 11:28 Edited at: 26th Jun 2010 11:52
I use 3dsMax, trained to use it.
I use Photoshop, trained to use it.
Adobe premier, trained to use it.
I use Dreamweaver, fireworks, flash,trained to use them.
I know my way around a heap of software all learned on different courses at college and university.
I use Cubase and own a bunch of audio equipment both studio and PA I learned all that stuff from the best, people who produce and sell music.
I do theatre and band lighting, can use Hog and Pearl lighting desks, I have done lighting for Faithless, Iggy Pop, Ian Brown and a host of other bands at major events also did corporate event lighting, trained to do it.
Been an artist almost all my working life.
I have studied both graphic and multi media design, if you want me to go back far enough I used to build Seacat and Seawolf missile launchers for the MOD.
I can fart the national anthem out my butt.

Anything else you want to know, the point is I dont need Max to make a model, I dont need a piece of marble from Italy to hack out a sculpture, dont need the finest sable brushes to paint, I dont need to use a Gibson SG to play a tune, the thing is I can afford these things, so I have them, but truth be told its all down to talent and skill and using Max wont make your models better, it wont even make them easier to do, end of story.

Edit* Oh! I see where you were going with this now,I dont just use Max to model for FPSC, i DO know how to use it for more than that.
None of the above satements actually mean I am any good at this though, except the national anthem part, I have a real talent for that.
mgarand
18
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 26th Jun 2010 12:56
Oh, sorry i didnt want to upset you or something lol, i was curious. I also agree with your statements, although im going to use 3ds because of my new school etc. (hope i get that discount )



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.
Johnski
16
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: Norfolk, UK
Posted: 26th Jun 2010 13:03 Edited at: 26th Jun 2010 14:49
I have downloaded cartography shop and it is amazing!! i can work with it so simply! i have now chosen my 3D software: cartography shop! thank you every one!1 i am creating my own levels you see then import them into FPSC

Devlopers of Mother Russia
The Grunge Guy
16
Years of Service
User Offline
Joined: 25th May 2010
Location: Stalking The Mods.....
Posted: 26th Jun 2010 15:46
I use blende and i'm not even in high school yet and i've grasped everything except animating easily.

Johnski
16
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: Norfolk, UK
Posted: 26th Jun 2010 16:05
cool

Devlopers of Mother Russia
rolfy
20
Years of Service
User Offline
Joined: 23rd Jun 2006
Location:
Posted: 26th Jun 2010 19:01
Its all cool, I know I went off on a rant ..again, but I am just trying to make a point, theres is no reason in the world to recommend a 3500 dollar piece of software to be used as a simple modeling package by a hobbyist, all the modeling functions required by FPSC are available in cheaper software. I repeat it is NOT the best modeling software for FPSC.

Glad you found something that suited you
raymondlee306
16
Years of Service
User Offline
Joined: 24th Oct 2009
Location: Ohio
Posted: 27th Jun 2010 02:03 Edited at: 27th Jun 2010 02:31
You guys all have good points. And yes I agree about the price tag versus what most people would actually use it for. Main reason for backing Autodesk products (3D max, Maya, softimage, Inventor) is I am trained for autodesk both at ITT and our State University. I have tried and still have Blender on this computer and after learning how easy an autodesk product is to operate (compared to the UI of say blender) it is impossible to think any other way. I guess if you started on Blender maybe autodesk might seem backwards. But I think with autodesk you are really paying for the years of refined interface which really will speed up your workflow.

To back up my point about speed and the interface, this model made with Autodesk Inventor (which I use at work) has just over 500 parts and took around 8 hours start to finish. And I am one of the slower modelers because I am newer to the company.

EDIT: And Kravenwolf, like I said man, You are proof positive that great things can be done with Blender. And that is an awesome point about you get what you put in. Maybe if I didn't have 10 years invested in Autodesk education I wouldn't be so quick to toss out the same amount of cash as a good used car would cost. But I'm gonna. LOL.

Rolfy: Didn't mean to get you going all hot there. I was just thinking why learn things twice. If he really wants to pursue a career in the industry why not take the time and learn Max instead of learning blender, than getting a job where he needs to know max or maya, or mudbox. I also work with the Unreal as a hobby and even the authorized manuals for it (I have the level design and entity creation books) actually walk you through how to make a level using 3D max. Even if he's just a beginner why not shoot for the stars.

Edit: Sorry about another edit, but for those of interested in Max. Call all of the resellers you can find. There are thousands of them all competing for your business and some can offer better pricing than others. It's just like buying a car. The first price I got was $7,800 for a ten year subscription plan (automatic upgrades every year plus better support and goodies). I am not paying anywhere near that. If you go on autodesks web site there are thousands of resellers all over the world. Just find one willing to work with you and your budget. Some will even let you do payment plans.

P.S. He asked which one was the best, not the cheapest. This is merely my opinion. I hope nobody gets too upset. Opinions are simply opinions, nothing else. He may just be a hobbiest now, but he might be making the next call of duty in 10 years. He might as well at least see all his options so he can make a fully informed choice.
raymondlee306
16
Years of Service
User Offline
Joined: 24th Oct 2009
Location: Ohio
Posted: 27th Jun 2010 02:04
And this one has just over 1900 parts and took about 72 hours (after the customer made a ton of changes throughout the process.

Sorry about the double post. I couldn't figure out how to post 2 pics
vortech
16
Years of Service
User Offline
Joined: 18th Mar 2010
Location: Finland
Posted: 27th Jun 2010 15:21
I prefer 3ds max. It's expensive I know, but it's maybe easiest to use. I still don't get anything about blender and 3ds max is lot's of easier to use in my opinion.

Look. Flying saucer.
Flatlander
FPSC Tool Maker
19
Years of Service
User Offline
Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 27th Jun 2010 16:59
Quote: "I can fart the national anthem out my butt."


OMGosh, have you contacted David Letterman, yet?

My brain goes mushy trying to understand any of these just by looking at them. I mean, the application pops up with these grids. :he screams in terror: I'm going to have to find a stupid book and try to train myself up. Barnes and Nobles is a good place. I can read the book while having a Latte. Maybe if I can somehow get my head wrapped around the concepts and the industry dialect I will have a chance.

Crazy Acorn
17
Years of Service
User Offline
Joined: 16th Mar 2009
Location: Stalking people...
Posted: 27th Jun 2010 17:39
I would offer you tutorials if you use Blender...

- Gorlock
bond1
20
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 27th Jun 2010 18:32 Edited at: 27th Jun 2010 18:55
Quote: "Edit: Sorry about another edit, but for those of interested in Max. Call all of the resellers you can find. There are thousands of them all competing for your business and some can offer better pricing than others. It's just like buying a car. "


He's right on this, call all over, send emails asking for quotes, etc. Most will jump through hoops to get your business.

The fact is, Max does things that just aren't possible in software like Milkshape and even Truespace. It's a mature app, has a rich community of user support, and wide industry use. Chances are, if there is something max doesn't do "out of the box", there is often a free script or plugin that will get the job done.

If you're serious about learning this craft, get your feet wet with something like Google sketchup, then jump right into Max or Maya. They're equally used in the game industry, and the latest poll in "Game Developer" shows many studios are now switching back to Max after a brief trend toward Maya.

The price might seem like a lot for a bedroom hoobyist, but for semi-serious indie developers it's not a lot at all, and once you become proficient you can easily earn that money back through one or two freelance jobs, selling models on turbosquid (or TGC!), for example.

----------------------------------------
"bond1 - You see this name, you think dirty."
vortech
16
Years of Service
User Offline
Joined: 18th Mar 2010
Location: Finland
Posted: 27th Jun 2010 19:15
Thats true

Look. Flying saucer.
Shadowtroid
16
Years of Service
User Offline
Joined: 23rd Dec 2009
Location: nope
Posted: 27th Jun 2010 22:36
Quote: "I'm going to have to find a stupid book and try to train myself up."


Book? Book is stupid! I HATE BOOK.

Oh inside jokes. How I love thee.

Kravenwolf
17
Years of Service
User Offline
Joined: 14th Apr 2009
Location: Silent Hill
Posted: 28th Jun 2010 13:28
Quote: "you can easily earn that money back through one or two freelance jobs, selling models on turbosquid (or TGC!), for example."


So true. I've made everything that I've invested in Blender back from my TGC work, (and then some) in just the first day!

Kravenwolf

bond1
20
Years of Service
User Offline
Joined: 27th Oct 2005
Location:
Posted: 28th Jun 2010 16:05
Quote: "I've made everything that I've invested in Blender back from my TGC work, (and then some) in just the first day!"


Which you then, of course, donated back to the developers for providing such a great tool for free: http://www.blender.org/blenderorg/blender-foundation/donation-payment/

(Just kidding!)

----------------------------------------
"bond1 - You see this name, you think dirty."
mgarand
18
Years of Service
User Offline
Joined: 22nd Dec 2007
Location: The Netherlands
Posted: 28th Jun 2010 16:22
hey, never knew blender was from my country

Quote: "hich you then, of course, donated back to the developers for providing such a great tool for free"


lol xd



Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun.

Login to post a reply

Server time is: 2026-07-09 00:08:06
Your offset time is: 2026-07-09 00:08:06