Thanks Green Gandalf, i used it for testing, you are very nice.
After that,
i've downloaded sdk from microsoft and the photoshop plugin for load/save dds, i edited manually the mipmap, but in fact, if i can't control the distance where mipmap is used, i.e. at what distance from camera i neeed to be on mipmap 2, then 3 etc etc, i lose too much in details, and the main texture is never used only in close range but is impossible to have ships so close at the camera.
the way can be deactivate mipmap at closerange, then when the ship is far enought, reactivate mipmap.... but here it is dbpro problem:
when i load an object.x with a dds texture, i don't need to write "set object texture n,0,1", then if object n<RangeToNotMipmap i have to write "set object texture n,0,0", after, wher object n is moving away, if object n>RangeToNotMipmap..... what i've to write? if i write "set object texture n,0,1" dbpro make a mipmap by itself and don't use the mipmap set i've created. i.e. i've a mipmap with 3 scale of details, dbro add other mipmapped scaled image i don't want to use.



MIPMAP
ciao faccie da sedere!