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FPS Creator X10 / Lights do not fade right? [Possible Bug?]

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ClickClick5
14
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Joined: 25th Jun 2010
Location:
Posted: 26th Jun 2010 06:07
I'm having this problem with my dynamic lights. When I am far away, the lights are visible. As I get closer, they turn off. Then, they start to get brighter as I approach them.

Is there an option or setting in the Setup.ini to fix this? Im currently running 9 static lights and 4 dynamic lights in this one scene. Is this to many for a scene...or to many for a level?

~CC5

Note: Photo attached. The main picture is them "off" and from left to right as I get closer.

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Nilloc
15
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Joined: 14th Nov 2009
Location:
Posted: 26th Jun 2010 20:17
A:Make sure fog range is at 0
b:Make sure your upgrade to V11

Who da man?!
ClickClick5
14
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Joined: 25th Jun 2010
Location:
Posted: 26th Jun 2010 22:05
I'm running 1.11(MATURE) and the fog is set to 0. It still does the off-on effect. They are not set to light2 either.

This sucks.
budokaiman
FPSC Tool Maker
15
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Joined: 24th Jun 2009
Playing: Hard to get
Posted: 27th Jun 2010 01:16
Have you tried making a script to make the light only appear when the player is in a certain range?

Logo by The Next
ClickClick5
14
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Joined: 25th Jun 2010
Location:
Posted: 27th Jun 2010 04:32
Quote: "Have you tried making a script to make the light only appear when the player is in a certain range?"


I'll try that out. It seems like a problem with my location with dynamic lights. The static lights work just fine, it is just the dynamic lights do the weird pop.
budokaiman
FPSC Tool Maker
15
Years of Service
User Offline
Joined: 24th Jun 2009
Playing: Hard to get
Posted: 29th Jun 2010 16:26
Quote: "The static lights work just fine, it is just the dynamic lights do the weird pop."

That's because static lights are rendered to the universe object, dynamic lights are rendered during game play. Because of the way that DX handles things, you can only have seven lights working at a time, so you may want to check how many lights you have around the area that it disappears.

Logo by The Next

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